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author | Malfurious <m@lfurio.us> | 2022-07-22 05:26:34 -0400 |
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committer | Malfurious <m@lfurio.us> | 2022-07-22 05:26:34 -0400 |
commit | 44e739bb05542d1249ccf8388bd15b3f0b052e0c (patch) | |
tree | 42a67300e8e2ebcbd9868e6af1f7e992b285c3c6 /assets/weapons/goo_gun/GooGun.tscn | |
parent | 4a9ff23bb13bfe5c182222fdb4314afc4f5c1fa8 (diff) | |
parent | ea3ecd73dab3e0e06bb145b38e8258b9dd02abcb (diff) | |
download | project-s-44e739bb05542d1249ccf8388bd15b3f0b052e0c.tar.gz project-s-44e739bb05542d1249ccf8388bd15b3f0b052e0c.zip |
Merge branch 'weapon-behavior'
Implements the basics for the Goo Gun primary fire
* weapon-behavior:
Despawn bullets on collision with another physics body
Tweak Goo Gun bullet physics to better mimic reference weapon
Implement Goo Gun primary fire
Add bullet / ink pellet object for Goo Gun
Diffstat (limited to 'assets/weapons/goo_gun/GooGun.tscn')
-rw-r--r-- | assets/weapons/goo_gun/GooGun.tscn | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/assets/weapons/goo_gun/GooGun.tscn b/assets/weapons/goo_gun/GooGun.tscn index f0b9622..edf2901 100644 --- a/assets/weapons/goo_gun/GooGun.tscn +++ b/assets/weapons/goo_gun/GooGun.tscn @@ -1,7 +1,8 @@ -[gd_scene load_steps=7 format=2] +[gd_scene load_steps=8 format=2] [ext_resource path="res://assets/weapons/goo_gun/gun_material.tres" type="Material" id=1] [ext_resource path="res://assets/weapons/goo_gun/tank_material.tres" type="Material" id=2] +[ext_resource path="res://assets/weapons/goo_gun/GooGun.gd" type="Script" id=3] [sub_resource type="CubeMesh" id=1] material = ExtResource( 1 ) @@ -23,6 +24,7 @@ bottom_radius = 0.088 height = 0.429 [node name="GooGun" type="Spatial"] +script = ExtResource( 3 ) [node name="Body" type="MeshInstance" parent="."] mesh = SubResource( 1 ) |