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author | Malfurious <m@lfurio.us> | 2022-07-17 21:11:44 -0400 |
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committer | Malfurious <m@lfurio.us> | 2022-07-17 21:11:44 -0400 |
commit | 4a9ff23bb13bfe5c182222fdb4314afc4f5c1fa8 (patch) | |
tree | 78c01d91420317c472afc9111b8d3e1d9ed8e085 /assets/weapons/goo_gun/GooGun.tscn | |
parent | 8c70036b4396fc909f0acf22e76d6f4da185a0b7 (diff) | |
parent | d9f1c33887761b8bcbc143e6d4582d634a9fd6ce (diff) | |
download | project-s-4a9ff23bb13bfe5c182222fdb4314afc4f5c1fa8.tar.gz project-s-4a9ff23bb13bfe5c182222fdb4314afc4f5c1fa8.zip |
Merge branch 'initial-character-behavior'
* initial-character-behavior:
Add view model implementing character movement
Define basic key bindings
Add placeholder character object
Add generic weapon
Diffstat (limited to 'assets/weapons/goo_gun/GooGun.tscn')
-rw-r--r-- | assets/weapons/goo_gun/GooGun.tscn | 44 |
1 files changed, 44 insertions, 0 deletions
diff --git a/assets/weapons/goo_gun/GooGun.tscn b/assets/weapons/goo_gun/GooGun.tscn new file mode 100644 index 0000000..f0b9622 --- /dev/null +++ b/assets/weapons/goo_gun/GooGun.tscn @@ -0,0 +1,44 @@ +[gd_scene load_steps=7 format=2] + +[ext_resource path="res://assets/weapons/goo_gun/gun_material.tres" type="Material" id=1] +[ext_resource path="res://assets/weapons/goo_gun/tank_material.tres" type="Material" id=2] + +[sub_resource type="CubeMesh" id=1] +material = ExtResource( 1 ) +size = Vector3( 0.25, 0.25, 2 ) + +[sub_resource type="CapsuleMesh" id=2] +material = ExtResource( 2 ) +radius = 0.275 +mid_height = 0.618 + +[sub_resource type="CubeMesh" id=3] +material = ExtResource( 1 ) +size = Vector3( 0.15, 0.5, 0.15 ) + +[sub_resource type="CylinderMesh" id=4] +material = ExtResource( 1 ) +top_radius = 0.24 +bottom_radius = 0.088 +height = 0.429 + +[node name="GooGun" type="Spatial"] + +[node name="Body" type="MeshInstance" parent="."] +mesh = SubResource( 1 ) +material/0 = null + +[node name="Tank" type="MeshInstance" parent="."] +transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.398, -0.375 ) +mesh = SubResource( 2 ) +material/0 = null + +[node name="Handle" type="MeshInstance" parent="."] +transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.373, -0.27 ) +mesh = SubResource( 3 ) +material/0 = null + +[node name="Nozzle" type="MeshInstance" parent="."] +transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0.953 ) +mesh = SubResource( 4 ) +material/0 = null |