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author | Malfurious <m@lfurio.us> | 2022-07-22 05:26:34 -0400 |
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committer | Malfurious <m@lfurio.us> | 2022-07-22 05:26:34 -0400 |
commit | 44e739bb05542d1249ccf8388bd15b3f0b052e0c (patch) | |
tree | 42a67300e8e2ebcbd9868e6af1f7e992b285c3c6 /assets/weapons/goo_gun | |
parent | 4a9ff23bb13bfe5c182222fdb4314afc4f5c1fa8 (diff) | |
parent | ea3ecd73dab3e0e06bb145b38e8258b9dd02abcb (diff) | |
download | project-s-44e739bb05542d1249ccf8388bd15b3f0b052e0c.tar.gz project-s-44e739bb05542d1249ccf8388bd15b3f0b052e0c.zip |
Merge branch 'weapon-behavior'
Implements the basics for the Goo Gun primary fire
* weapon-behavior:
Despawn bullets on collision with another physics body
Tweak Goo Gun bullet physics to better mimic reference weapon
Implement Goo Gun primary fire
Add bullet / ink pellet object for Goo Gun
Diffstat (limited to 'assets/weapons/goo_gun')
-rw-r--r-- | assets/weapons/goo_gun/Bullet.gd | 4 | ||||
-rw-r--r-- | assets/weapons/goo_gun/Bullet.tscn | 26 | ||||
-rw-r--r-- | assets/weapons/goo_gun/GooGun.gd | 29 | ||||
-rw-r--r-- | assets/weapons/goo_gun/GooGun.tscn | 4 |
4 files changed, 62 insertions, 1 deletions
diff --git a/assets/weapons/goo_gun/Bullet.gd b/assets/weapons/goo_gun/Bullet.gd new file mode 100644 index 0000000..1a4c01a --- /dev/null +++ b/assets/weapons/goo_gun/Bullet.gd @@ -0,0 +1,4 @@ +extends RigidBody + +func _on_Bullet_body_entered(_body): + queue_free() diff --git a/assets/weapons/goo_gun/Bullet.tscn b/assets/weapons/goo_gun/Bullet.tscn new file mode 100644 index 0000000..69ba3b6 --- /dev/null +++ b/assets/weapons/goo_gun/Bullet.tscn @@ -0,0 +1,26 @@ +[gd_scene load_steps=5 format=2] + +[ext_resource path="res://assets/characters/base_character/friendly_material.tres" type="Material" id=1] +[ext_resource path="res://assets/weapons/goo_gun/Bullet.gd" type="Script" id=2] + +[sub_resource type="SphereMesh" id=1] +material = ExtResource( 1 ) + +[sub_resource type="SphereShape" id=2] + +[node name="Bullet" type="RigidBody"] +transform = Transform( 0.3, 0, 0, 0, 0.3, 0, 0, 0, 0.3, 0, 0, 0 ) +gravity_scale = 5.0 +contacts_reported = 1 +contact_monitor = true +linear_damp = 2.0 +script = ExtResource( 2 ) + +[node name="MeshInstance" type="MeshInstance" parent="."] +mesh = SubResource( 1 ) +material/0 = null + +[node name="CollisionShape" type="CollisionShape" parent="."] +shape = SubResource( 2 ) + +[connection signal="body_entered" from="." to="." method="_on_Bullet_body_entered"] diff --git a/assets/weapons/goo_gun/GooGun.gd b/assets/weapons/goo_gun/GooGun.gd new file mode 100644 index 0000000..6a6758d --- /dev/null +++ b/assets/weapons/goo_gun/GooGun.gd @@ -0,0 +1,29 @@ +extends Spatial + +export var is_firing = false +export var fire_rate = 0.075 +export var projectile_spread = 0 #TODO +export var projectile_scalar = 40 +export var look_angle = 0 +export var weapon_pitch = 0 + +var time_since_fire = 0 + +var Bullet = preload("res://assets/weapons/goo_gun/Bullet.tscn") + +func _physics_process(delta): + if is_firing: + time_since_fire += delta + if time_since_fire >= fire_rate: + time_since_fire -= fire_rate + do_fire_projectile() + else: + time_since_fire = fire_rate + +func do_fire_projectile(): + var bullet = Bullet.instance() + $Nozzle.add_child(bullet) + bullet.set_as_toplevel(true) + var shoot_direction = Vector3.FORWARD.rotated(Vector3.LEFT, weapon_pitch) + shoot_direction = shoot_direction.rotated(Vector3.UP, look_angle) + bullet.apply_central_impulse(shoot_direction.normalized() * projectile_scalar) diff --git a/assets/weapons/goo_gun/GooGun.tscn b/assets/weapons/goo_gun/GooGun.tscn index f0b9622..edf2901 100644 --- a/assets/weapons/goo_gun/GooGun.tscn +++ b/assets/weapons/goo_gun/GooGun.tscn @@ -1,7 +1,8 @@ -[gd_scene load_steps=7 format=2] +[gd_scene load_steps=8 format=2] [ext_resource path="res://assets/weapons/goo_gun/gun_material.tres" type="Material" id=1] [ext_resource path="res://assets/weapons/goo_gun/tank_material.tres" type="Material" id=2] +[ext_resource path="res://assets/weapons/goo_gun/GooGun.gd" type="Script" id=3] [sub_resource type="CubeMesh" id=1] material = ExtResource( 1 ) @@ -23,6 +24,7 @@ bottom_radius = 0.088 height = 0.429 [node name="GooGun" type="Spatial"] +script = ExtResource( 3 ) [node name="Body" type="MeshInstance" parent="."] mesh = SubResource( 1 ) |