summaryrefslogtreecommitdiffstats
path: root/character
diff options
context:
space:
mode:
authordusoleil <howcansocksbereal@gmail.com>2022-09-14 23:57:36 -0400
committerdusoleil <howcansocksbereal@gmail.com>2022-09-15 09:27:54 -0400
commitaf80051334ae2c4ebb2daac60cd4a8ea0e9ce3ed (patch)
tree3a7a03ee7ba530a3334311075969e3174a4e73b2 /character
parent52daca0a390c24026462bd59bb72c1b0a716cfd7 (diff)
downloadgame_jam49-af80051334ae2c4ebb2daac60cd4a8ea0e9ce3ed.tar.gz
game_jam49-af80051334ae2c4ebb2daac60cd4a8ea0e9ce3ed.zip
add snap to fix the jitters when the boat moves up and down under the player
Diffstat (limited to 'character')
-rw-r--r--character/fps_controller/fps_controller.gd2
1 files changed, 1 insertions, 1 deletions
diff --git a/character/fps_controller/fps_controller.gd b/character/fps_controller/fps_controller.gd
index bc737f5..a344139 100644
--- a/character/fps_controller/fps_controller.gd
+++ b/character/fps_controller/fps_controller.gd
@@ -54,7 +54,7 @@ func handle_movement():
velocity.y += gravity
if velocity.y < term_velocity:
velocity.y = term_velocity
- velocity = move_and_slide(velocity, Vector3.UP, true, 4, PI/4, false)
+ velocity = move_and_slide_with_snap(velocity, Vector3.DOWN, Vector3.UP, true, 4, PI/4, false)
func _input(event):
#Handle mouse movement for camera