diff options
author | dusoleil <howcansocksbereal@gmail.com> | 2022-09-14 23:49:21 -0400 |
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committer | dusoleil <howcansocksbereal@gmail.com> | 2022-09-15 09:26:58 -0400 |
commit | 52daca0a390c24026462bd59bb72c1b0a716cfd7 (patch) | |
tree | e5690417861baa8910eae817e23234de65b22db7 /character | |
parent | 22cb5141ed37ccffcc41d4b13cf1d5db39dfdaa8 (diff) | |
download | game_jam49-52daca0a390c24026462bd59bb72c1b0a716cfd7.tar.gz game_jam49-52daca0a390c24026462bd59bb72c1b0a716cfd7.zip |
cleanup whitespace in fps_controller
Diffstat (limited to 'character')
-rw-r--r-- | character/fps_controller/fps_controller.gd | 15 |
1 files changed, 4 insertions, 11 deletions
diff --git a/character/fps_controller/fps_controller.gd b/character/fps_controller/fps_controller.gd index c6c3dc7..bc737f5 100644 --- a/character/fps_controller/fps_controller.gd +++ b/character/fps_controller/fps_controller.gd @@ -16,20 +16,18 @@ var is_climbing : bool = false func _ready(): Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) - + func _process(_delta): get_input() - + func _physics_process(_delta): handle_movement() handle_jumping() handle_collision() - + func get_input(): var dir : Vector3 = Vector3.ZERO - #Get base movement input - if Input.is_action_pressed("forward"): dir += -global_transform.basis.z if is_climbing: @@ -42,14 +40,11 @@ func get_input(): dir += -global_transform.basis.x if Input.is_action_pressed("right"): dir += global_transform.basis.x - dir = dir.normalized() - #Pull X and Z values from directional input. Velocity.y will be handled in physics loop unless climbing. if is_climbing: velocity.y = lerp(velocity.y, dir.y * walk_speed, accel) - velocity.x = lerp(velocity.x, dir.x * walk_speed, accel) velocity.z = lerp(velocity.z, dir.z * walk_speed, accel) @@ -59,7 +54,6 @@ func handle_movement(): velocity.y += gravity if velocity.y < term_velocity: velocity.y = term_velocity - velocity = move_and_slide(velocity, Vector3.UP, true, 4, PI/4, false) func _input(event): @@ -72,7 +66,6 @@ func _input(event): func handle_jumping(): if Input.is_action_just_pressed("jump") and is_on_floor(): velocity.y = jump_strength - func handle_collision(): for index in get_slide_count(): var collision = get_slide_collision(index) @@ -94,4 +87,4 @@ func _on_ladder_detector_body_entered(body): func _on_ladder_detector_body_exited(body): if body.is_in_group("ladder"): - is_climbing = false + is_climbing = false
\ No newline at end of file |