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author | dusoleil <howcansocksbereal@gmail.com> | 2022-09-20 18:52:46 -0400 |
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committer | dusoleil <howcansocksbereal@gmail.com> | 2022-09-20 18:52:46 -0400 |
commit | 743c526b46a1d1c6e0b7ef8b9b0f10b22ee43ab3 (patch) | |
tree | d7e1a2f2c0182664b7fe0e5b40d8b35a7433f8fa /world | |
parent | 02cbcb1a7f09c2b4d9ca89bb25cfc0a8a4354b63 (diff) | |
download | godot_wildjam_49-743c526b46a1d1c6e0b7ef8b9b0f10b22ee43ab3.tar.gz godot_wildjam_49-743c526b46a1d1c6e0b7ef8b9b0f10b22ee43ab3.zip |
Simplify and Fix Monument Code
Simplify the monument chunks to just be a bounding box with the scene origin at the center.
This allows us to automatically calculate the chunks with only the bounds provided.
It also fixes the issues with scaling and rotation.
Diffstat (limited to 'world')
-rw-r--r-- | world/chunk/Chunk.gd | 2 | ||||
-rw-r--r-- | world/chunk/Chunk.tscn | 1 | ||||
-rw-r--r-- | world/chunk/ChunkGen.gd | 7 | ||||
-rw-r--r-- | world/chunk/ChunkLoader.gd | 3 | ||||
-rw-r--r-- | world/monuments/DockMonument.gd | 14 | ||||
-rw-r--r-- | world/monuments/Monument.gd | 44 |
6 files changed, 41 insertions, 30 deletions
diff --git a/world/chunk/Chunk.gd b/world/chunk/Chunk.gd index a7d18a2..d1f91f7 100644 --- a/world/chunk/Chunk.gd +++ b/world/chunk/Chunk.gd @@ -11,7 +11,7 @@ onready var _collision_enabled = lod_close.collision_layer func _ready(): lod_update() - $"%Coords".text = str(ChunkLoader.v2_coords(self.transform.origin)) + $"Coords".text = str(ChunkLoader.v2_coords(self.transform.origin)) func lod_update(): match lod: diff --git a/world/chunk/Chunk.tscn b/world/chunk/Chunk.tscn index 34f40bf..3dbff96 100644 --- a/world/chunk/Chunk.tscn +++ b/world/chunk/Chunk.tscn @@ -46,7 +46,6 @@ collision_layer = 8 collision_mask = 0 [node name="Coords" type="Label3D" parent="."] -unique_name_in_owner = true pixel_size = 0.3 billboard = 1 double_sided = false diff --git a/world/chunk/ChunkGen.gd b/world/chunk/ChunkGen.gd index 994d624..4d0c94d 100644 --- a/world/chunk/ChunkGen.gd +++ b/world/chunk/ChunkGen.gd @@ -17,8 +17,9 @@ func _ready(): self.rng.seed = self._seed func setup_monuments(): - monuments.push_back(DockMonument.new(Transform(Basis().rotated(Vector3.UP,0.0),Vector3(0.0,0.0,-600.0)))) + monuments.push_back(DockMonument.new(Transform(Basis().scaled(Vector3(2.0,2.0,2.0)),Vector3(0.0,0.0,-600.0)))) monuments.push_back(DockMonument.new(Transform(Basis().rotated(Vector3.UP,PI),Vector3(0.0,0.0,600.0)))) + monuments.push_back(DockMonument.new(Transform(Basis().scaled(Vector3(1.5,1.5,1.5)).rotated(Vector3.UP,PI/4.0),Vector3(700.0,0.0,0.0)))) func rng_2dv(coords:Vector2): self.rng.seed = hash(coords) @@ -41,9 +42,9 @@ func get_monument_at_chunk(chunk_coords:Vector2): return null func gen_monument(chunk, monument): - var offset_to_origin = monument.origin_chunk - ChunkLoader.v2_coords(chunk.transform.origin) var inst = monument.scene.instance() - inst.transform.origin = ChunkLoader.v3_coords(offset_to_origin) + var offset_to_origin = monument.xform.origin - chunk.transform.origin + inst.transform.origin = offset_to_origin inst.transform.basis = monument.xform.basis chunk.add_child(inst) diff --git a/world/chunk/ChunkLoader.gd b/world/chunk/ChunkLoader.gd index 0ea422a..5b1c2c0 100644 --- a/world/chunk/ChunkLoader.gd +++ b/world/chunk/ChunkLoader.gd @@ -126,6 +126,5 @@ func finish_chunk(chunk): var coords = v2_coords(chunk.transform.origin) loaded_chunks[coords] = weakref(chunk) var monument = ChunkGen.get_monument_at_chunk(coords) - if monument != null: - if monument.loaded_chunk == null: + if monument != null && monument.loaded_chunk == null: monument.loaded_chunk = coords diff --git a/world/monuments/DockMonument.gd b/world/monuments/DockMonument.gd index 2ac0c71..6aa1495 100644 --- a/world/monuments/DockMonument.gd +++ b/world/monuments/DockMonument.gd @@ -3,17 +3,5 @@ class_name DockMonument var packed_scene = preload("res://world/monuments/Dock.tscn") -func _init(xform:Transform).(xform,packed_scene,_chunks(),_origin()): +func _init(xform:Transform).(xform,Vector2(300.0,300.0),packed_scene): pass - -func _chunks(): - var chunk_size = ChunkLoader.world.chunk_size - var c = {} - var width = stepify(200.0,chunk_size) - for x in range(-width,width+chunk_size,chunk_size): - for y in range(-width,width+chunk_size,chunk_size): - c[Vector2(x,y)] = true - return c - -func _origin(): - return Vector2(0.0,0.0) diff --git a/world/monuments/Monument.gd b/world/monuments/Monument.gd index 86074f1..e34c2dc 100644 --- a/world/monuments/Monument.gd +++ b/world/monuments/Monument.gd @@ -1,21 +1,45 @@ class_name Monument var xform:Transform = Transform(Basis(),Vector3.ZERO) -var scene:PackedScene = null var chunks = {} -var origin_chunk = Vector2.ZERO +var scene:PackedScene = null var loaded_chunk = null func is_chunk_in_monument(chunk_coords:Vector2): return self.chunks.has(chunk_coords) -func _init(transform,scn,member_chunks, origin): +func _init(transform:Transform,bounds:Vector2,scn:PackedScene): self.xform = transform - self.xform.origin = ChunkLoader.v3_coords(ChunkLoader.chunk_coords(ChunkLoader.v2_coords(self.xform.origin))) + var origin = ChunkLoader.chunk_coords(ChunkLoader.v2_coords(self.xform.origin)) + self.xform.origin.x = origin.x + self.xform.origin.z = origin.y + bounds /= 2.0 + var bounding_box = [] + bounding_box.push_back(ChunkLoader.v2_coords(self.xform.basis * Vector3(-bounds.x,0.0,-bounds.y))) + bounding_box.push_back(ChunkLoader.v2_coords(self.xform.basis * Vector3(bounds.x,0.0,-bounds.y))) + bounding_box.push_back(ChunkLoader.v2_coords(self.xform.basis * Vector3(bounds.x,0.0,bounds.y))) + bounding_box.push_back(ChunkLoader.v2_coords(self.xform.basis * Vector3(-bounds.x,0.0,bounds.y))) + var aabb = bounds + for b in bounding_box: + if b.x > aabb.x: + aabb.x = b.x + if b.y > aabb.y: + aabb.y = b.y + var chunk_size = ChunkLoader.world.chunk_size + aabb = ChunkLoader.chunk_coords(aabb) + for x in range(-aabb.x,aabb.x+chunk_size,chunk_size): + for y in range(-aabb.y,aabb.y+chunk_size,chunk_size): + var test_chunk = Vector2(x,y) + if _point_in_rect(test_chunk,bounding_box): + chunks[test_chunk+origin] = true self.scene = scn - var org = ChunkLoader.chunk_coords(ChunkLoader.v2_coords(self.xform.origin)) - for c in member_chunks.keys(): - var c2 = ChunkLoader.v2_coords(self.xform.basis * ChunkLoader.v3_coords(c)) - self.chunks[ChunkLoader.chunk_coords(c2)+org] = member_chunks[c] - origin = ChunkLoader.v2_coords(self.xform.basis * ChunkLoader.v3_coords(origin)) - self.origin_chunk = ChunkLoader.chunk_coords(origin)+org + +func _point_in_rect(point,rect): + var am = point - rect[0] + var ab = rect[1] - rect[0] + var ad = rect[3] - rect[0] + var am_dot_ab = am.dot(ab) + var ab_dot_ab = ab.dot(ab) + var am_dot_ad = am.dot(ad) + var ad_dot_ad = ad.dot(ad) + return 0 <= am_dot_ab && am_dot_ab <= ab_dot_ab && 0 <= am_dot_ad && am_dot_ad <= ad_dot_ad |