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class_name Monument
var xform:Transform = Transform(Basis(),Vector3.ZERO)
var scene:PackedScene = null
var chunks = {}
var origin_chunk = Vector2.ZERO
var loaded_chunk = null
func is_chunk_in_monument(chunk_coords:Vector2):
return self.chunks.has(chunk_coords)
func _init(transform,scn,member_chunks, origin):
self.xform = transform
self.xform.origin = ChunkLoader.v3_coords(ChunkLoader.chunk_coords(ChunkLoader.v2_coords(self.xform.origin)))
self.scene = scn
var org = ChunkLoader.chunk_coords(ChunkLoader.v2_coords(self.xform.origin))
for c in member_chunks.keys():
var c2 = ChunkLoader.v2_coords(self.xform.basis * ChunkLoader.v3_coords(c))
self.chunks[ChunkLoader.chunk_coords(c2)+org] = member_chunks[c]
origin = ChunkLoader.v2_coords(self.xform.basis * ChunkLoader.v3_coords(origin))
self.origin_chunk = ChunkLoader.chunk_coords(origin)+org
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