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2022-09-21Add an example Dock to the worlddusoleil1-0/+6
2022-09-20Incorporate new assets into the world gendusoleil1-7/+7
2022-09-20Add ability to add static monuments to the worlddusoleil1-0/+12
2022-09-18Organize World Gen Stuffdusoleil1-2/+2
2022-09-18Add ChunkLoader to World Generationdusoleil1-1/+3
Break up world gen into chunk and offload generating them to a Chunk Loader. The World figures out which chunks should be loaded and gives this to the Chunk Loader. The Chunk Loader frees any chunks out of render distance. It also picks an unloaded chunk and gives it to a worker thread to generate it.
2022-09-16Generate Stuff in a Chunkdusoleil1-0/+1
2022-09-16Add Trigger in lower hallway to hide water below deckdusoleil1-0/+3
2022-09-15Add a ship camera (swap with Q) for testing world movement and generationdusoleil1-0/+5
2022-09-15Setup all of the collision layers and masksdusoleil1-0/+9
2022-09-15Pilot ship with arrow keysdusoleil1-0/+20
2022-09-15misc cleanup and enable MSAA and fullscreendusoleil1-0/+1
2022-09-15Add jump keybindmikatomik1-0/+6
Commit cherry-picked from previous branch.
2022-09-15Import and configure updated ship model and texturesmikatomik1-0/+6
2022-09-14Consolidate water-related assetsMalfurious1-1/+1
Stray files are moved into a new directory. The water MeshInstance is made into a new scene, as I will be adding components to it.
2022-09-12Add gertsner wave shaderdusoleil1-0/+10
2022-09-12Set Renderer back to GLES3 to fix depth samplingdusoleil1-1/+0
2022-09-12Add Simple Main Scenedusoleil1-0/+1
2022-09-09Implement basic FPS controllermikatomik1-0/+38
2022-09-09Commit default structure and game-jam cardsmikatomik1-0/+26