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authordusoleil <howcansocksbereal@gmail.com>2022-09-15 20:52:36 -0400
committerdusoleil <howcansocksbereal@gmail.com>2022-09-15 20:52:36 -0400
commitdaf97e7b02a0e0f1bd9cab91b990d45773aab160 (patch)
tree3738d7f043ff35149ac1116affa736b13f7d7968 /project.godot
parent3e09d6846e3200881c0dbc60f9dd805ec2050c30 (diff)
downloadgame_jam49-daf97e7b02a0e0f1bd9cab91b990d45773aab160.tar.gz
game_jam49-daf97e7b02a0e0f1bd9cab91b990d45773aab160.zip
Add a ship camera (swap with Q) for testing world movement and generation
Diffstat (limited to 'project.godot')
-rw-r--r--project.godot5
1 files changed, 5 insertions, 0 deletions
diff --git a/project.godot b/project.godot
index af0d510..0b05f85 100644
--- a/project.godot
+++ b/project.godot
@@ -96,6 +96,11 @@ ship_right={
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
+camera_swap={
+"deadzone": 0.5,
+"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":81,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
+ ]
+}
[layer_names]