Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2022-09-18 | Organize World Gen Stuff | dusoleil | 1 | -1/+1 | |
2022-09-16 | Generate Stuff in a Chunk | dusoleil | 1 | -0/+1 | |
2022-09-16 | Rewrite World code to load/deload Chunks in a circle around a traveler | dusoleil | 1 | -46/+4 | |
2022-09-16 | Add Trigger in lower hallway to hide water below deck | dusoleil | 1 | -1/+9 | |
2022-09-16 | Fix both cameras to follow the boat, but ignore its yaw | dusoleil | 1 | -4/+4 | |
2022-09-15 | Add a ship camera (swap with Q) for testing world movement and generation | dusoleil | 1 | -0/+6 | |
2022-09-15 | Lower World Generation radius for performance | dusoleil | 1 | -2/+8 | |
2022-09-15 | Update movement scripts after Main scene reorganization merge | dusoleil | 1 | -1/+1 | |
2022-09-15 | Setup all of the collision layers and masks | dusoleil | 1 | -2/+1 | |
2022-09-15 | Godot auto-reorganize Main.tscn after merge | dusoleil | 1 | -6/+13 | |
2022-09-15 | Prototype procedurally generated world with rocks | dusoleil | 1 | -5/+16 | |
2022-09-15 | turn sleeping off for the player movement rigid bodies to fix a ↵ | dusoleil | 1 | -0/+2 | |
responsiveness bug | |||||
2022-09-15 | Reorganize the Main scene and fix the collision layers/masks | dusoleil | 1 | -25/+23 | |
2022-09-15 | Undo reparent of camera | dusoleil | 1 | -2/+2 | |
2022-09-15 | Pilot ship with arrow keys | dusoleil | 1 | -1/+17 | |
2022-09-15 | Small correction to buoyancy physics | dusoleil | 1 | -0/+2 | |
2022-09-15 | Widen the raft and add more floats for stability | dusoleil | 1 | -1/+0 | |
2022-09-15 | Collapse directory structure for ship assets | Malfurious | 1 | -2/+2 | |
This subtree no longer contains any standalone maps. Simply rename the ship assets directory to clean up unused directories. | |||||
2022-09-15 | Merge Stage into Main scene | Malfurious | 1 | -28/+1795 | |
Unify into one level scene by bringing the ship and extra objects into Main (replacing the raft), and setting up buoyancy. | |||||
2022-09-15 | Move Raft to bottom of the scene tree | dusoleil | 1 | -30/+30 | |
2022-09-15 | move environment to default_env.tres | dusoleil | 1 | -35/+7 | |
2022-09-15 | Setup Main WorldEnvironment | Malfurious | 1 | -4/+35 | |
Initial iteration of fog effects, bluring, and a basic sunset sky. | |||||
2022-09-14 | Update ground floor to match size of the detailed water area | Malfurious | 1 | -2/+2 | |
2022-09-14 | Consolidate water-related assets | Malfurious | 1 | -43/+4 | |
Stray files are moved into a new directory. The water MeshInstance is made into a new scene, as I will be adding components to it. | |||||
2022-09-13 | Fix Ground collision box size | dusoleil | 1 | -4/+4 | |
2022-09-12 | Add buoyancy simulation to water and floaties on the raft | dusoleil | 1 | -4/+20 | |
2022-09-12 | Add gertsner wave shader | dusoleil | 1 | -7/+34 | |
2022-09-12 | Add Simple Main Scene | dusoleil | 1 | -0/+86 | |