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2022-09-15convert tabs to spacesdusoleil1-63/+63
2022-09-15Fix bug with ladder mat not showing at runtimemikatomik1-1/+1
2022-09-15Import ladder and config FPS to climb itmikatomik2-12/+36
2022-09-15Update FPS controller to play nice with rigid bodiesmikatomik1-0/+15
Infinite inertia set to false, the handle_collision func is now individually applying impulses to rigid bodies we collide with so we stop yeeting boxes off the ship just by bumping them or jumping on top of them.
2022-09-15Adjust FPS controller height to better fit scalemikatomik1-1/+1
2022-09-15Import and configure base model for shipmikatomik2-3/+4
Basic working model of ship, barebones and placeholder textures
2022-09-15Begin ship development. Blendfiles addedmikatomik1-1/+13
2022-09-14Extend water area to 10km x 10kmMalfurious1-0/+1
Horizon LOS in water should be typically around 5km, so extend the dimentions of the water to allow 5km in any direction. With regard to the wave shader, we extend the original MeshInstance to 2000x2000 using a reasonable tradeoff of virtex subdivisions. The remainder of the area is covered by another water plane, subdivided to a much lower level of detail. The area at the center of the large 'outer' water plane is subtracted so that the two do not overlap. Co-authored-by: dusoleil <howcansocksbereal@gmail.com>
2022-09-12Set character to react to rigid bodies like static bodiesdusoleil1-1/+1
2022-09-09Implement basic FPS controllermikatomik2-0/+78