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author | mikatomik <mikec_2007@hotmail.com> | 2022-09-12 04:42:12 -0400 |
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committer | mikatomik <mikec_2007@hotmail.com> | 2022-09-15 01:32:48 -0400 |
commit | 4c7622ee9d07671176b37d16902455236265ff68 (patch) | |
tree | 450a846f4070082d53c7f8607d436b523dd5b445 /character | |
parent | 596309d76f30564c32b782439f9c5268ad9afc49 (diff) | |
download | godot_wildjam_49-4c7622ee9d07671176b37d16902455236265ff68.tar.gz godot_wildjam_49-4c7622ee9d07671176b37d16902455236265ff68.zip |
Adjust FPS controller height to better fit scale
Diffstat (limited to 'character')
-rw-r--r-- | character/fps_controller/fps_controller.gd | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/character/fps_controller/fps_controller.gd b/character/fps_controller/fps_controller.gd index cd49255..c522e67 100644 --- a/character/fps_controller/fps_controller.gd +++ b/character/fps_controller/fps_controller.gd @@ -56,7 +56,7 @@ func handle_movement(): if velocity.y < term_velocity: velocity.y = term_velocity - velocity = move_and_slide(velocity, Vector3.UP, false, 4, PI/4, false) + velocity = move_and_slide(velocity, Vector3.UP, true, 4, PI/4, false) func _input(event): #Handle mouse movement for camera |