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authormikatomik <mikec_2007@hotmail.com>2022-09-12 04:42:12 -0400
committermikatomik <mikec_2007@hotmail.com>2022-09-15 01:32:48 -0400
commit4c7622ee9d07671176b37d16902455236265ff68 (patch)
tree450a846f4070082d53c7f8607d436b523dd5b445 /character
parent596309d76f30564c32b782439f9c5268ad9afc49 (diff)
downloadgodot_wildjam_49-4c7622ee9d07671176b37d16902455236265ff68.tar.gz
godot_wildjam_49-4c7622ee9d07671176b37d16902455236265ff68.zip
Adjust FPS controller height to better fit scale
Diffstat (limited to 'character')
-rw-r--r--character/fps_controller/fps_controller.gd2
1 files changed, 1 insertions, 1 deletions
diff --git a/character/fps_controller/fps_controller.gd b/character/fps_controller/fps_controller.gd
index cd49255..c522e67 100644
--- a/character/fps_controller/fps_controller.gd
+++ b/character/fps_controller/fps_controller.gd
@@ -56,7 +56,7 @@ func handle_movement():
if velocity.y < term_velocity:
velocity.y = term_velocity
- velocity = move_and_slide(velocity, Vector3.UP, false, 4, PI/4, false)
+ velocity = move_and_slide(velocity, Vector3.UP, true, 4, PI/4, false)
func _input(event):
#Handle mouse movement for camera