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| author | Malfurious <m@lfurio.us> | 2022-07-17 05:32:55 -0400 | 
|---|---|---|
| committer | Malfurious <m@lfurio.us> | 2022-07-17 05:32:55 -0400 | 
| commit | ad7634bbc325269b5abce97d921b4aa7fab3a685 (patch) | |
| tree | be22ad74647770c5b83d1d026c0b989aee8ec737 /godot3-prototype | |
| parent | 1f9526627d00c6b9c0b673544d3384f3b7f8665e (diff) | |
| download | project-s-ad7634bbc325269b5abce97d921b4aa7fab3a685.tar.gz project-s-ad7634bbc325269b5abce97d921b4aa7fab3a685.zip | |
Define basic key bindings
In Splatoon, a player's kit includes a main weapon, sub weapon, and a
special weapon.  We may prefer the terms: weapon, ability, and ultimate,
respectively.  The current intent behind each of the bindings is as
follows:
	- fire: trigger main weapon
	- altfire: movement (swim) or scope-in if applicable to the main
	  weapon
	- WASD: self explanatory
	- movement: swim, move fast and in stealth while on controlled
	  turf
	- ability 1: sub weapon
	- ability 2: special weapon
	- ping: "Booyah!" / "this way"
	- info: view map / scoreboard
Signed-off-by: Malfurious <m@lfurio.us>
Diffstat (limited to 'godot3-prototype')
0 files changed, 0 insertions, 0 deletions
