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author | Malfurious <m@lfurio.us> | 2022-07-17 05:32:55 -0400 |
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committer | Malfurious <m@lfurio.us> | 2022-07-17 05:32:55 -0400 |
commit | ad7634bbc325269b5abce97d921b4aa7fab3a685 (patch) | |
tree | be22ad74647770c5b83d1d026c0b989aee8ec737 /assets | |
parent | 1f9526627d00c6b9c0b673544d3384f3b7f8665e (diff) | |
download | project-s-ad7634bbc325269b5abce97d921b4aa7fab3a685.tar.gz project-s-ad7634bbc325269b5abce97d921b4aa7fab3a685.zip |
Define basic key bindings
In Splatoon, a player's kit includes a main weapon, sub weapon, and a
special weapon. We may prefer the terms: weapon, ability, and ultimate,
respectively. The current intent behind each of the bindings is as
follows:
- fire: trigger main weapon
- altfire: movement (swim) or scope-in if applicable to the main
weapon
- WASD: self explanatory
- movement: swim, move fast and in stealth while on controlled
turf
- ability 1: sub weapon
- ability 2: special weapon
- ping: "Booyah!" / "this way"
- info: view map / scoreboard
Signed-off-by: Malfurious <m@lfurio.us>
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