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[gd_scene load_steps=5 format=2]
[ext_resource path="res://assets/characters/base_character/friendly_material.tres" type="Material" id=1]
[ext_resource path="res://assets/weapons/goo_gun/Bullet.gd" type="Script" id=2]
[sub_resource type="SphereMesh" id=1]
material = ExtResource( 1 )
[sub_resource type="SphereShape" id=2]
[node name="Bullet" type="RigidBody"]
transform = Transform( 0.3, 0, 0, 0, 0.3, 0, 0, 0, 0.3, 0, 0, 0 )
gravity_scale = 5.0
contacts_reported = 1
contact_monitor = true
linear_damp = 2.0
script = ExtResource( 2 )
[node name="MeshInstance" type="MeshInstance" parent="."]
mesh = SubResource( 1 )
material/0 = null
[node name="CollisionShape" type="CollisionShape" parent="."]
shape = SubResource( 2 )
[connection signal="body_entered" from="." to="." method="_on_Bullet_body_entered"]
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