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author | Malfurious <m@lfurio.us> | 2022-07-22 05:06:22 -0400 |
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committer | Malfurious <m@lfurio.us> | 2022-07-22 05:06:22 -0400 |
commit | f1923b54231daac260950baecd0377f49b2ab641 (patch) | |
tree | 07e6201df08b817f6eb1695976188f960de5e6ef /assets/weapons/goo_gun/Bullet.tscn | |
parent | 1f534358c264560662793ff72bfcc57d3d155b5b (diff) | |
download | project-s-f1923b54231daac260950baecd0377f49b2ab641.tar.gz project-s-f1923b54231daac260950baecd0377f49b2ab641.zip |
Tweak Goo Gun bullet physics to better mimic reference weapon
Signed-off-by: Malfurious <m@lfurio.us>
Diffstat (limited to 'assets/weapons/goo_gun/Bullet.tscn')
-rw-r--r-- | assets/weapons/goo_gun/Bullet.tscn | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/assets/weapons/goo_gun/Bullet.tscn b/assets/weapons/goo_gun/Bullet.tscn index 3971cc1..4a1700c 100644 --- a/assets/weapons/goo_gun/Bullet.tscn +++ b/assets/weapons/goo_gun/Bullet.tscn @@ -9,6 +9,8 @@ material = ExtResource( 1 ) [node name="Bullet" type="RigidBody"] transform = Transform( 0.3, 0, 0, 0, 0.3, 0, 0, 0, 0.3, 0, 0, 0 ) +gravity_scale = 5.0 +linear_damp = 2.0 [node name="MeshInstance" type="MeshInstance" parent="."] mesh = SubResource( 1 ) |