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author | dusoleil <howcansocksbereal@gmail.com> | 2022-09-20 18:52:46 -0400 |
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committer | dusoleil <howcansocksbereal@gmail.com> | 2022-09-20 18:52:46 -0400 |
commit | 743c526b46a1d1c6e0b7ef8b9b0f10b22ee43ab3 (patch) | |
tree | d7e1a2f2c0182664b7fe0e5b40d8b35a7433f8fa /world/chunk/Chunk.tscn | |
parent | 02cbcb1a7f09c2b4d9ca89bb25cfc0a8a4354b63 (diff) | |
download | godot_wildjam_49-743c526b46a1d1c6e0b7ef8b9b0f10b22ee43ab3.tar.gz godot_wildjam_49-743c526b46a1d1c6e0b7ef8b9b0f10b22ee43ab3.zip |
Simplify and Fix Monument Code
Simplify the monument chunks to just be a bounding box with the scene origin at the center.
This allows us to automatically calculate the chunks with only the bounds provided.
It also fixes the issues with scaling and rotation.
Diffstat (limited to 'world/chunk/Chunk.tscn')
-rw-r--r-- | world/chunk/Chunk.tscn | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/world/chunk/Chunk.tscn b/world/chunk/Chunk.tscn index 34f40bf..3dbff96 100644 --- a/world/chunk/Chunk.tscn +++ b/world/chunk/Chunk.tscn @@ -46,7 +46,6 @@ collision_layer = 8 collision_mask = 0 [node name="Coords" type="Label3D" parent="."] -unique_name_in_owner = true pixel_size = 0.3 billboard = 1 double_sided = false |