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authorMalfurious <m@lfurio.us>2022-09-14 03:50:09 -0400
committerMalfurious <m@lfurio.us>2022-09-14 03:50:09 -0400
commit38b247487309ca89bf2d94bb321f12059861db9d (patch)
tree619a3acc15ca7051d5011b2ebaf18284ca1fad72 /project.godot
parent0d930d5548e4f705cf80f9c2334b804ab1359538 (diff)
downloadgodot_wildjam_49-38b247487309ca89bf2d94bb321f12059861db9d.tar.gz
godot_wildjam_49-38b247487309ca89bf2d94bb321f12059861db9d.zip
Consolidate water-related assets
Stray files are moved into a new directory. The water MeshInstance is made into a new scene, as I will be adding components to it.
Diffstat (limited to 'project.godot')
-rw-r--r--project.godot2
1 files changed, 1 insertions, 1 deletions
diff --git a/project.godot b/project.godot
index 75d4b3d..fea7a33 100644
--- a/project.godot
+++ b/project.godot
@@ -12,7 +12,7 @@ _global_script_classes=[ {
"base": "Resource",
"class": "Wave",
"language": "GDScript",
-"path": "res://Wave.gd"
+"path": "res://water/Wave.gd"
} ]
_global_script_class_icons={
"Wave": ""