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author | Malfurious <m@lfurio.us> | 2022-09-14 03:50:09 -0400 |
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committer | Malfurious <m@lfurio.us> | 2022-09-14 03:50:09 -0400 |
commit | 38b247487309ca89bf2d94bb321f12059861db9d (patch) | |
tree | 619a3acc15ca7051d5011b2ebaf18284ca1fad72 /project.godot | |
parent | 0d930d5548e4f705cf80f9c2334b804ab1359538 (diff) | |
download | godot_wildjam_49-38b247487309ca89bf2d94bb321f12059861db9d.tar.gz godot_wildjam_49-38b247487309ca89bf2d94bb321f12059861db9d.zip |
Consolidate water-related assets
Stray files are moved into a new directory. The water MeshInstance is
made into a new scene, as I will be adding components to it.
Diffstat (limited to 'project.godot')
-rw-r--r-- | project.godot | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/project.godot b/project.godot index 75d4b3d..fea7a33 100644 --- a/project.godot +++ b/project.godot @@ -12,7 +12,7 @@ _global_script_classes=[ { "base": "Resource", "class": "Wave", "language": "GDScript", -"path": "res://Wave.gd" +"path": "res://water/Wave.gd" } ] _global_script_class_icons={ "Wave": "" |