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author | dusoleil <howcansocksbereal@gmail.com> | 2022-09-23 10:51:19 -0400 |
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committer | dusoleil <howcansocksbereal@gmail.com> | 2022-09-23 11:07:02 -0400 |
commit | 4c9b0fdd23eda730abdc35f935bc011a3aea0765 (patch) | |
tree | 38fe8aa955bdd79b0d437d9ccce2cfa0780fd608 | |
parent | f74c06885b77ab8aa2cbf7d007253792bd1636e8 (diff) | |
download | godot_wildjam_49-4c9b0fdd23eda730abdc35f935bc011a3aea0765.tar.gz godot_wildjam_49-4c9b0fdd23eda730abdc35f935bc011a3aea0765.zip |
Darken Water Color
-rw-r--r-- | water/Water.tscn | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/water/Water.tscn b/water/Water.tscn index 6d2571a..42de329 100644 --- a/water/Water.tscn +++ b/water/Water.tscn @@ -18,27 +18,27 @@ noise = SubResource( 17 ) [sub_resource type="ShaderMaterial" id=11] shader = ExtResource( 1 ) -shader_param/wave1 = Vector3( 0.08, 0.0818976, 0.976829 ) -shader_param/wave1_dir = Vector2( 0.07, 0.98 ) +shader_param/wave1 = Vector3( 0.5, 0.628319, 0.795775 ) +shader_param/wave1_dir = Vector2( 1, 0 ) shader_param/wave1_t = 0.0 -shader_param/wave2 = Vector3( 0.2, 0.0226642, 8.8245 ) -shader_param/wave2_dir = Vector2( -0.86, 0.06 ) +shader_param/wave2 = Vector3( 0.5, 0.628319, 0.795775 ) +shader_param/wave2_dir = Vector2( 1, 0 ) shader_param/wave2_t = 0.0 -shader_param/wave3 = Vector3( 0.16, 0.0204804, 7.81234 ) -shader_param/wave3_dir = Vector2( 0.66, 0.08 ) +shader_param/wave3 = Vector3( 0.5, 0.628319, 0.795775 ) +shader_param/wave3_dir = Vector2( 1, 0 ) shader_param/wave3_t = 0.0 -shader_param/wave4 = Vector3( 0.03, 0.0353544, 0.84855 ) -shader_param/wave4_dir = Vector2( 0.37, 0.08 ) +shader_param/wave4 = Vector3( 0.5, 0.628319, 0.795775 ) +shader_param/wave4_dir = Vector2( 1, 0 ) shader_param/wave4_t = 0.0 -shader_param/wave5 = Vector3( 0.16, 0.0137473, 11.6387 ) -shader_param/wave5_dir = Vector2( -0.09, -0.09 ) +shader_param/wave5 = Vector3( 0.5, 0.628319, 0.795775 ) +shader_param/wave5_dir = Vector2( 1, 0 ) shader_param/wave5_t = 0.0 -shader_param/wave6 = Vector3( 0.13, 0.02798, 4.64618 ) -shader_param/wave6_dir = Vector2( -0.27, 0.33 ) +shader_param/wave6 = Vector3( 0.5, 0.628319, 0.795775 ) +shader_param/wave6_dir = Vector2( 1, 0 ) shader_param/wave6_t = 0.0 shader_param/wave_size = 1.0 -shader_param/water_color = Color( 0.25098, 0.623529, 0.788235, 0.54902 ) -shader_param/foam_color = Color( 0.694118, 0.945098, 0.941176, 0.368627 ) +shader_param/water_color = Color( 0.172549, 0.364706, 0.45098, 0.54902 ) +shader_param/foam_color = Color( 0.64, 0.752, 0.8, 0.54902 ) shader_param/foam_amount_edge = 2.0 shader_param/foam_amount_crest = 10.0 shader_param/murkiness = 4.0 |