; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Reference",
"class": "DataHelpers",
"language": "GDScript",
"path": "res://data_model/DataHelpers.gd"
}, {
"base": "Reference",
"class": "SubTask",
"language": "GDScript",
"path": "res://data_model/SubTask.gd"
}, {
"base": "Reference",
"class": "Task",
"language": "GDScript",
"path": "res://data_model/Task.gd"
}, {
"base": "Reference",
"class": "TimeSlot",
"language": "GDScript",
"path": "res://data_model/TimeSlot.gd"
}, {
"base": "Reference",
"class": "db_update",
"language": "GDScript",
"path": "res://data_model/db_update.gd"
} ]
_global_script_class_icons={
"DataHelpers": "",
"SubTask": "",
"Task": "",
"TimeSlot": "",
"db_update": ""
}
[application]
config/name="Planner"
run/main_scene="res://Main.tscn"
config/icon="res://icon.png"
[autoload]
DBMS="*res://data_model/dbms.gd"
[debug]
gdscript/warnings/shadowed_variable=false
[display]
window/size/width=1080
window/size/height=1920
window/size/test_width=306
window/size/test_height=544
window/handheld/orientation="portrait"
window/stretch/mode="2d"
window/stretch/aspect="keep"
[editor_plugins]
enabled=PoolStringArray( "res://addons/godot-sqlite/plugin.cfg" )
[global]
shadow=false
[gui]
common/drop_mouse_on_gui_input_disabled=true
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_environment="res://default_env.tres"