; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 _global_script_classes=[ { "base": "Reference", "class": "DataHelpers", "language": "GDScript", "path": "res://data_model/DataHelpers.gd" }, { "base": "Reference", "class": "SubTask", "language": "GDScript", "path": "res://data_model/SubTask.gd" }, { "base": "Reference", "class": "Task", "language": "GDScript", "path": "res://data_model/Task.gd" }, { "base": "Reference", "class": "TimeSlot", "language": "GDScript", "path": "res://data_model/TimeSlot.gd" }, { "base": "Reference", "class": "db_update", "language": "GDScript", "path": "res://data_model/db_update.gd" } ] _global_script_class_icons={ "DataHelpers": "", "SubTask": "", "Task": "", "TimeSlot": "", "db_update": "" } [application] config/name="Planner" run/main_scene="res://Main.tscn" config/icon="res://icon.png" [autoload] DBMS="*res://data_model/dbms.gd" [debug] gdscript/warnings/shadowed_variable=false [display] window/size/width=1080 window/size/height=1920 window/size/test_width=306 window/size/test_height=544 window/handheld/orientation="portrait" window/stretch/mode="2d" window/stretch/aspect="keep" [editor_plugins] enabled=PoolStringArray( "res://addons/godot-sqlite/plugin.cfg" ) [global] shadow=false [gui] common/drop_mouse_on_gui_input_disabled=true [physics] common/enable_pause_aware_picking=true [rendering] environment/default_environment="res://default_env.tres"