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goo-gun-model
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PC first splatoon like gameplay.
mika
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2022-09-12
Merge branch 'dynamic-viewmodel'
HEAD
master
Malfurious
7
-13
/
+56
2022-09-12
Remove aim_sensitivity override
Malfurious
1
-1
/
+0
2022-09-12
ViewModel cycles characters on interact/ping
Malfurious
1
-0
/
+13
2022-09-12
Decouple ViewModel and the BaseCharacter
Malfurious
4
-13
/
+28
2022-09-12
Allow dynamic character material
Malfurious
3
-0
/
+15
2022-09-09
Ignore Blender backup files
Malfurious
1
-0
/
+0
2022-09-09
Ignore test map blendfile directory in the engine
Malfurious
1
-0
/
+0
2022-08-27
Add generic testing map
mikatomik
186
-1
/
+44781
2022-07-22
Despawn bullets on collision with another physics body
Malfurious
2
-1
/
+11
2022-07-22
Tweak Goo Gun bullet physics to better mimic reference weapon
Malfurious
2
-2
/
+4
2022-07-22
Implement Goo Gun primary fire
Malfurious
5
-4
/
+62
2022-07-22
Add bullet / ink pellet object for Goo Gun
Malfurious
1
-0
/
+18
2022-07-17
Add view model implementing character movement
Malfurious
3
-3
/
+83
2022-07-17
Add placeholder character object
Malfurious
3
-0
/
+35
2022-07-17
Add generic weapon
Malfurious
3
-0
/
+52
2022-07-16
Add bare-bones testing map: DevPlane
Malfurious
3
-0
/
+112