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[gd_resource type="SpatialMaterial" load_steps=4 format=2]
[sub_resource type="OpenSimplexNoise" id=3]
octaves = 4
period = 32.0
[sub_resource type="NoiseTexture" id=4]
noise = SubResource( 3 )
[sub_resource type="NoiseTexture" id=5]
seamless = true
as_normalmap = true
bump_strength = 32.0
noise = SubResource( 3 )
[resource]
albedo_color = Color( 0.231373, 0.231373, 0.231373, 1 )
albedo_texture = SubResource( 4 )
normal_enabled = true
normal_scale = 1.0
normal_texture = SubResource( 5 )
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