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2022-09-16Add Trigger in lower hallway to hide water below deckdusoleil1-1/+1
2022-09-16Add Collision Layers/Masks to New Stuffdusoleil1-1/+1
2022-09-16Merge branch 'ship-development' into mika-prdusoleil1-1/+2
2022-09-15Fix bug involving laddermikatomik1-1/+2
Make collision detector on FPS_Controller a bit shorter so that the ladder in the bridge cannot be climbed from the back side of the wall
2022-09-15Fix jumping and laddersdusoleil1-0/+2
2022-09-15Setup all of the collision layers and masksdusoleil1-0/+1
2022-09-15Import ladder and config FPS to climb itmikatomik1-1/+13
2022-09-15Import and configure base model for shipmikatomik1-1/+2
Basic working model of ship, barebones and placeholder textures
2022-09-14Extend water area to 10km x 10kmMalfurious1-0/+1
Horizon LOS in water should be typically around 5km, so extend the dimentions of the water to allow 5km in any direction. With regard to the wave shader, we extend the original MeshInstance to 2000x2000 using a reasonable tradeoff of virtex subdivisions. The remainder of the area is covered by another water plane, subdivided to a much lower level of detail. The area at the center of the large 'outer' water plane is subtracted so that the two do not overlap. Co-authored-by: dusoleil <howcansocksbereal@gmail.com>
2022-09-09Implement basic FPS controllermikatomik1-0/+20