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-rw-r--r--world/chunk/ChunkLoader.gd64
1 files changed, 53 insertions, 11 deletions
diff --git a/world/chunk/ChunkLoader.gd b/world/chunk/ChunkLoader.gd
index 42e40bb..0ea422a 100644
--- a/world/chunk/ChunkLoader.gd
+++ b/world/chunk/ChunkLoader.gd
@@ -4,12 +4,14 @@ var world = null
var Chunk = preload("res://world/chunk/Chunk.tscn")
var loaded_chunks = {}
+var freed_chunks = {}
var chunk_thread = Thread.new()
var mtx = Mutex.new()
var sgnl = Semaphore.new()
var exit = false
var chunk_to_load = null
var chunk_to_len
+var chunk_to_dummy
func _ready():
chunk_thread.start(self, "chunk_loader")
@@ -27,14 +29,29 @@ func v2_coords(coords:Vector3):
func chunk_coords(coords:Vector2):
return coords.snapped(Vector2(world.chunk_size,world.chunk_size))
+func v3_coords(coords:Vector2):
+ return Vector3(coords.x,0.0,coords.y)
+
func free_chunk(coords:Vector2):
+ var monument = ChunkGen.get_monument_at_chunk(coords)
+ if monument != null && monument.loaded_chunk != null && monument.loaded_chunk == coords:
+ return
if !loaded_chunks.has(coords):
return
- var c = loaded_chunks[coords].get_ref()
- if c != null:
- c.queue_free()
+ freed_chunks[coords] = loaded_chunks[coords]
loaded_chunks.erase(coords)
+func clean_chunks():
+ var cleaned = {}
+ for chunk in freed_chunks.keys():
+ var c = freed_chunks[chunk].get_ref()
+ if c == null:
+ cleaned[chunk] = c
+ continue
+ c.queue_free()
+ for chunk in cleaned.keys():
+ freed_chunks.erase(chunk)
+
func chunk_update():
var chunks = {}
var gen_center = -v2_coords(world.get_node("Chunks").transform.origin)
@@ -43,10 +60,11 @@ func chunk_update():
for x in range(-gen_radius_rounded, gen_radius_rounded+world.chunk_size, world.chunk_size):
for y in range(-gen_radius_rounded, gen_radius_rounded+world.chunk_size, world.chunk_size):
var gen_coords = Vector2(x,y)
- if gen_coords.length() > gen_radius:
+ var coords_len = gen_coords.length()
+ if coords_len > gen_radius:
continue
var coords = chunk_coords(gen_coords + gen_center)
- chunks[coords] = coords.length()
+ chunks[coords] = coords_len
var closest_unloaded_chunk = null
var closest_len = 0.0
for chunk in chunks.keys():
@@ -56,15 +74,30 @@ func chunk_update():
closest_unloaded_chunk = chunk
closest_len = chunk_len
if closest_unloaded_chunk != null:
+ var dummy = false
+ var monument = ChunkGen.get_monument_at_chunk(closest_unloaded_chunk)
+ if monument != null && monument.loaded_chunk != null:
+ dummy = true
mtx.lock()
if chunk_to_load == null:
chunk_to_load = closest_unloaded_chunk
chunk_to_len = closest_len
+ chunk_to_dummy = dummy
sgnl.post()
mtx.unlock()
+ for monument in ChunkGen.monuments:
+ if monument.loaded_chunk != null:
+ var loaded = false
+ for chunk in chunks.keys():
+ if monument.chunks.has(chunk):
+ loaded = true
+ break
+ if !loaded:
+ monument.loaded_chunk = null
for chunk in loaded_chunks.keys():
if !chunks.has(chunk):
free_chunk(chunk)
+ clean_chunks()
func chunk_loader():
while true:
@@ -72,18 +105,27 @@ func chunk_loader():
mtx.lock()
var x = exit
var coords = chunk_to_load
- var owo = chunk_to_len
- chunk_to_load = null
+ var lod = chunk_to_len
+ var dummy = chunk_to_dummy
mtx.unlock()
if x:
break
var chunk = Chunk.instance()
chunk.transform.origin = Vector3(coords.x,0.0,coords.y)
- owo -= world.chunk_size
- chunk.lod = 2 if owo <= world.lod_close else 1 if owo <= world.lod_mid else 0
- ChunkGen.gen_chunk(chunk)
+ lod -= world.chunk_size
+ var tmp = world.get_node("Chunk")
+ chunk.lod = tmp.LOD.CLOSE if lod <= world.lod_close else tmp.LOD.MID if lod <= world.lod_mid else tmp.LOD.DISTANCE
+ ChunkGen.gen_chunk(chunk,dummy)
self.call_deferred("finish_chunk", chunk)
func finish_chunk(chunk):
+ mtx.lock()
+ chunk_to_load = null
+ mtx.unlock()
world.get_node("Chunks").add_child(chunk)
- loaded_chunks[v2_coords(chunk.transform.origin)] = weakref(chunk)
+ var coords = v2_coords(chunk.transform.origin)
+ loaded_chunks[coords] = weakref(chunk)
+ var monument = ChunkGen.get_monument_at_chunk(coords)
+ if monument != null:
+ if monument.loaded_chunk == null:
+ monument.loaded_chunk = coords