diff options
Diffstat (limited to 'world/chunk/ChunkLoader.gd')
-rw-r--r-- | world/chunk/ChunkLoader.gd | 64 |
1 files changed, 53 insertions, 11 deletions
diff --git a/world/chunk/ChunkLoader.gd b/world/chunk/ChunkLoader.gd index 42e40bb..0ea422a 100644 --- a/world/chunk/ChunkLoader.gd +++ b/world/chunk/ChunkLoader.gd @@ -4,12 +4,14 @@ var world = null var Chunk = preload("res://world/chunk/Chunk.tscn") var loaded_chunks = {} +var freed_chunks = {} var chunk_thread = Thread.new() var mtx = Mutex.new() var sgnl = Semaphore.new() var exit = false var chunk_to_load = null var chunk_to_len +var chunk_to_dummy func _ready(): chunk_thread.start(self, "chunk_loader") @@ -27,14 +29,29 @@ func v2_coords(coords:Vector3): func chunk_coords(coords:Vector2): return coords.snapped(Vector2(world.chunk_size,world.chunk_size)) +func v3_coords(coords:Vector2): + return Vector3(coords.x,0.0,coords.y) + func free_chunk(coords:Vector2): + var monument = ChunkGen.get_monument_at_chunk(coords) + if monument != null && monument.loaded_chunk != null && monument.loaded_chunk == coords: + return if !loaded_chunks.has(coords): return - var c = loaded_chunks[coords].get_ref() - if c != null: - c.queue_free() + freed_chunks[coords] = loaded_chunks[coords] loaded_chunks.erase(coords) +func clean_chunks(): + var cleaned = {} + for chunk in freed_chunks.keys(): + var c = freed_chunks[chunk].get_ref() + if c == null: + cleaned[chunk] = c + continue + c.queue_free() + for chunk in cleaned.keys(): + freed_chunks.erase(chunk) + func chunk_update(): var chunks = {} var gen_center = -v2_coords(world.get_node("Chunks").transform.origin) @@ -43,10 +60,11 @@ func chunk_update(): for x in range(-gen_radius_rounded, gen_radius_rounded+world.chunk_size, world.chunk_size): for y in range(-gen_radius_rounded, gen_radius_rounded+world.chunk_size, world.chunk_size): var gen_coords = Vector2(x,y) - if gen_coords.length() > gen_radius: + var coords_len = gen_coords.length() + if coords_len > gen_radius: continue var coords = chunk_coords(gen_coords + gen_center) - chunks[coords] = coords.length() + chunks[coords] = coords_len var closest_unloaded_chunk = null var closest_len = 0.0 for chunk in chunks.keys(): @@ -56,15 +74,30 @@ func chunk_update(): closest_unloaded_chunk = chunk closest_len = chunk_len if closest_unloaded_chunk != null: + var dummy = false + var monument = ChunkGen.get_monument_at_chunk(closest_unloaded_chunk) + if monument != null && monument.loaded_chunk != null: + dummy = true mtx.lock() if chunk_to_load == null: chunk_to_load = closest_unloaded_chunk chunk_to_len = closest_len + chunk_to_dummy = dummy sgnl.post() mtx.unlock() + for monument in ChunkGen.monuments: + if monument.loaded_chunk != null: + var loaded = false + for chunk in chunks.keys(): + if monument.chunks.has(chunk): + loaded = true + break + if !loaded: + monument.loaded_chunk = null for chunk in loaded_chunks.keys(): if !chunks.has(chunk): free_chunk(chunk) + clean_chunks() func chunk_loader(): while true: @@ -72,18 +105,27 @@ func chunk_loader(): mtx.lock() var x = exit var coords = chunk_to_load - var owo = chunk_to_len - chunk_to_load = null + var lod = chunk_to_len + var dummy = chunk_to_dummy mtx.unlock() if x: break var chunk = Chunk.instance() chunk.transform.origin = Vector3(coords.x,0.0,coords.y) - owo -= world.chunk_size - chunk.lod = 2 if owo <= world.lod_close else 1 if owo <= world.lod_mid else 0 - ChunkGen.gen_chunk(chunk) + lod -= world.chunk_size + var tmp = world.get_node("Chunk") + chunk.lod = tmp.LOD.CLOSE if lod <= world.lod_close else tmp.LOD.MID if lod <= world.lod_mid else tmp.LOD.DISTANCE + ChunkGen.gen_chunk(chunk,dummy) self.call_deferred("finish_chunk", chunk) func finish_chunk(chunk): + mtx.lock() + chunk_to_load = null + mtx.unlock() world.get_node("Chunks").add_child(chunk) - loaded_chunks[v2_coords(chunk.transform.origin)] = weakref(chunk) + var coords = v2_coords(chunk.transform.origin) + loaded_chunks[coords] = weakref(chunk) + var monument = ChunkGen.get_monument_at_chunk(coords) + if monument != null: + if monument.loaded_chunk == null: + monument.loaded_chunk = coords |