summaryrefslogtreecommitdiffstats
path: root/icon.png
diff options
context:
space:
mode:
authordusoleil <howcansocksbereal@gmail.com>2022-09-14 05:22:56 -0400
committerdusoleil <howcansocksbereal@gmail.com>2022-09-14 05:22:56 -0400
commit1f0e8aafa4c4640179342e23aecc6c35cd8294ae (patch)
tree1ef2f7baf00b8bbae622cc4f7c8fb304247e5e0a /icon.png
parent0d930d5548e4f705cf80f9c2334b804ab1359538 (diff)
parent36d2b133c9bd922574299720cd274003b84b8cf8 (diff)
downloadgame_jam49-1f0e8aafa4c4640179342e23aecc6c35cd8294ae.tar.gz
game_jam49-1f0e8aafa4c4640179342e23aecc6c35cd8294ae.zip
Merge tag 'pull-water-resize' of https://normalmode.org/malf/z/godot_wildjam_49 into malf-pr
Resize the base map and cleanup water assets The world is now targeting play to occur within a 5km radius of vision. Mainly just the water plane is updated to account for this. Additionally, sparse water asset files are now organized under a new directory.
Diffstat (limited to 'icon.png')
0 files changed, 0 insertions, 0 deletions