summaryrefslogtreecommitdiffstats
path: root/character
diff options
context:
space:
mode:
authormikatomik <mikec_2007@hotmail.com>2022-09-12 07:26:03 -0400
committermikatomik <mikec_2007@hotmail.com>2022-09-15 01:42:17 -0400
commitf0fe1091639cf6d11d71f292380d613c944221ac (patch)
tree10cc1b77398b2fb687b52d5e92ee4edd7155b7b3 /character
parentb058fcbca09c3b20b84ec96ec75b4d63ef4c1eda (diff)
downloadgame_jam49-f0fe1091639cf6d11d71f292380d613c944221ac.tar.gz
game_jam49-f0fe1091639cf6d11d71f292380d613c944221ac.zip
Fix bug with ladder mat not showing at runtime
Diffstat (limited to 'character')
-rw-r--r--character/fps_controller/fps_controller.gd2
1 files changed, 1 insertions, 1 deletions
diff --git a/character/fps_controller/fps_controller.gd b/character/fps_controller/fps_controller.gd
index ecd8871..09ef556 100644
--- a/character/fps_controller/fps_controller.gd
+++ b/character/fps_controller/fps_controller.gd
@@ -45,7 +45,7 @@ func get_input():
dir = dir.normalized()
- #Pull X and Z values from directional input. Velocity.y will be handled in physics loop
+ #Pull X and Z values from directional input. Velocity.y will be handled in physics loop unless climbing.
if is_climbing:
velocity.y = lerp(velocity.y, dir.y * walk_speed, accel)