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author | dusoleil <howcansocksbereal@gmail.com> | 2022-09-12 20:30:02 -0400 |
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committer | dusoleil <howcansocksbereal@gmail.com> | 2022-09-12 20:30:02 -0400 |
commit | 9a6b5ec01961c6ab3f13f72ff4ec4545c896d151 (patch) | |
tree | e201cba594933a73addbd02d316ab159f733c110 /character | |
parent | 0cc15f4a0f8ca7fc603e8fee5a0055d92958b822 (diff) | |
download | game_jam49-9a6b5ec01961c6ab3f13f72ff4ec4545c896d151.tar.gz game_jam49-9a6b5ec01961c6ab3f13f72ff4ec4545c896d151.zip |
Set character to react to rigid bodies like static bodies
Diffstat (limited to 'character')
-rw-r--r-- | character/fps_controller/fps_controller.gd | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/character/fps_controller/fps_controller.gd b/character/fps_controller/fps_controller.gd index e5f119b..3021d40 100644 --- a/character/fps_controller/fps_controller.gd +++ b/character/fps_controller/fps_controller.gd @@ -46,7 +46,7 @@ func handle_movement(): if velocity.y < term_velocity: velocity.y = term_velocity - velocity = move_and_slide(velocity, Vector3.UP) + velocity = move_and_slide(velocity, Vector3.UP, false, 4, PI/4, false) func _input(event): #Handle mouse movement for camera |