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authormikatomik <mikec_2007@hotmail.com>2022-09-12 02:31:37 -0400
committermikatomik <mikec_2007@hotmail.com>2022-09-15 01:26:26 -0400
commit596309d76f30564c32b782439f9c5268ad9afc49 (patch)
treef79c96b32a547159b02dd11d61ab31e11797a2ca /character/fps_controller/fps_controller.gd
parentdff4ca391185726dcc96215fb0ce157ecda032fa (diff)
downloadgame_jam49-596309d76f30564c32b782439f9c5268ad9afc49.tar.gz
game_jam49-596309d76f30564c32b782439f9c5268ad9afc49.zip
Import and configure base model for ship
Basic working model of ship, barebones and placeholder textures
Diffstat (limited to 'character/fps_controller/fps_controller.gd')
-rw-r--r--character/fps_controller/fps_controller.gd4
1 files changed, 2 insertions, 2 deletions
diff --git a/character/fps_controller/fps_controller.gd b/character/fps_controller/fps_controller.gd
index e2d4d03..cd49255 100644
--- a/character/fps_controller/fps_controller.gd
+++ b/character/fps_controller/fps_controller.gd
@@ -3,11 +3,11 @@ extends KinematicBody
onready var camera = $Camera
onready var ray = $Camera/RayCast
-export var walk_speed : int = 5
+export var walk_speed : int = 10
export var accel : float = 0.2
export var gravity : int = -1
export var term_velocity : int = -35
-export var jump_strength : int = 10
+export var jump_strength : int = 20
var velocity : Vector3