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path: root/character/fps_controller/fps_controller.tscn
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[gd_scene load_steps=4 format=2]

[ext_resource path="res://character/fps_controller/fps_controller.gd" type="Script" id=1]

[sub_resource type="CapsuleShape" id=1]
radius = 0.3
height = 2.0

[sub_resource type="CapsuleShape" id=2]
radius = 0.374691
height = 0.0688557

[node name="fps_controller" type="KinematicBody"]
collision_mask = 148
script = ExtResource( 1 )

[node name="CollisionShape" type="CollisionShape" parent="."]
transform = Transform( 1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0 )
shape = SubResource( 1 )

[node name="Camera" type="Camera" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.30045, 0 )
far = 5000.0

[node name="RayCast" type="RayCast" parent="Camera"]
cast_to = Vector3( 0, 0, -3 )
collision_mask = 2

[node name="ladder_detector" type="Area" parent="."]
collision_layer = 0
collision_mask = 4

[node name="CollisionShape" type="CollisionShape" parent="ladder_detector"]
transform = Transform( 1, 0, 0, 0, -1, -8.74228e-08, 0, 8.74228e-08, -1, 0, 0.0169024, -0.28562 )
shape = SubResource( 2 )

[connection signal="body_entered" from="ladder_detector" to="." method="_on_ladder_detector_body_entered"]
[connection signal="body_exited" from="ladder_detector" to="." method="_on_ladder_detector_body_exited"]