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authorMalfurious <m@lfurio.us>2022-09-15 07:31:08 -0400
committerMalfurious <m@lfurio.us>2022-09-15 07:31:08 -0400
commitf8172339721d707610f19cdb7fe14fe4f31c8318 (patch)
tree3bf19db968b2663380b36a65e9a6e471d0ce19ea /ship
parent5936040ec111ac7a5a7785cf1b515598619a30e6 (diff)
downloadgodot_wildjam_49-f8172339721d707610f19cdb7fe14fe4f31c8318.tar.gz
godot_wildjam_49-f8172339721d707610f19cdb7fe14fe4f31c8318.zip
Revert crates' sleeping statepull-level-integration
to enable the immediate affect of physics on the many crates. According to mika, this was a workaround that is no longer necessary.
Diffstat (limited to 'ship')
-rw-r--r--ship/ship/crate.tscn1
1 files changed, 0 insertions, 1 deletions
diff --git a/ship/ship/crate.tscn b/ship/ship/crate.tscn
index c25292b..a2cd355 100644
--- a/ship/ship/crate.tscn
+++ b/ship/ship/crate.tscn
@@ -20,7 +20,6 @@ surfaces/0 = {
[sub_resource type="BoxShape" id=2]
[node name="crate" type="RigidBody"]
-sleeping = true
[node name="crate-" type="MeshInstance" parent="."]
mesh = SubResource( 1 )