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author | Malfurious <m@lfurio.us> | 2022-09-15 07:31:08 -0400 |
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committer | Malfurious <m@lfurio.us> | 2022-09-15 07:31:08 -0400 |
commit | f8172339721d707610f19cdb7fe14fe4f31c8318 (patch) | |
tree | 3bf19db968b2663380b36a65e9a6e471d0ce19ea /ship | |
parent | 5936040ec111ac7a5a7785cf1b515598619a30e6 (diff) | |
download | godot_wildjam_49-f8172339721d707610f19cdb7fe14fe4f31c8318.tar.gz godot_wildjam_49-f8172339721d707610f19cdb7fe14fe4f31c8318.zip |
Revert crates' sleeping statepull-level-integration
to enable the immediate affect of physics on the many crates. According
to mika, this was a workaround that is no longer necessary.
Diffstat (limited to 'ship')
-rw-r--r-- | ship/ship/crate.tscn | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/ship/ship/crate.tscn b/ship/ship/crate.tscn index c25292b..a2cd355 100644 --- a/ship/ship/crate.tscn +++ b/ship/ship/crate.tscn @@ -20,7 +20,6 @@ surfaces/0 = { [sub_resource type="BoxShape" id=2] [node name="crate" type="RigidBody"] -sleeping = true [node name="crate-" type="MeshInstance" parent="."] mesh = SubResource( 1 ) |