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authordusoleil <howcansocksbereal@gmail.com>2022-09-15 08:03:40 -0400
committerdusoleil <howcansocksbereal@gmail.com>2022-09-15 08:03:40 -0400
commit7e9745ab47df86ecf6899ea5ae9aae3d529b91b8 (patch)
tree3c3928cdca0ea695dbfb3c9396285fd139b8a361 /project.godot
parentfb12038102da5f225779e9735a8ab47b880913e5 (diff)
parentf8172339721d707610f19cdb7fe14fe4f31c8318 (diff)
downloadgodot_wildjam_49-dev.tar.gz
godot_wildjam_49-dev.zip
Merge tag 'pull-level-integration' of https://normalmode.org/malf/z/godot_wildjam_49 into malf-prHEADdev
Integrate main level scenes and organize files This branch _mostly_ captures the features of your ship_testing branch, with the main exclusion being the door on the lower ramp. We consolidate the "Stage" content into the "Main" scene, and remove some unused directories now that there are no extra map scenes.
Diffstat (limited to 'project.godot')
-rw-r--r--project.godot6
1 files changed, 6 insertions, 0 deletions
diff --git a/project.godot b/project.godot
index 53d675f..c74f3ce 100644
--- a/project.godot
+++ b/project.godot
@@ -70,6 +70,12 @@ left={
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":-1.0,"script":null)
]
}
+jump={
+"deadzone": 0.5,
+"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
+, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
+ ]
+}
[physics]