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author | dusoleil <howcansocksbereal@gmail.com> | 2022-09-15 08:03:40 -0400 |
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committer | dusoleil <howcansocksbereal@gmail.com> | 2022-09-15 08:03:40 -0400 |
commit | 7e9745ab47df86ecf6899ea5ae9aae3d529b91b8 (patch) | |
tree | 3c3928cdca0ea695dbfb3c9396285fd139b8a361 /project.godot | |
parent | fb12038102da5f225779e9735a8ab47b880913e5 (diff) | |
parent | f8172339721d707610f19cdb7fe14fe4f31c8318 (diff) | |
download | godot_wildjam_49-dev.tar.gz godot_wildjam_49-dev.zip |
Merge tag 'pull-level-integration' of https://normalmode.org/malf/z/godot_wildjam_49 into malf-prHEADdev
Integrate main level scenes and organize files
This branch _mostly_ captures the features of your ship_testing branch,
with the main exclusion being the door on the lower ramp.
We consolidate the "Stage" content into the "Main" scene, and remove
some unused directories now that there are no extra map scenes.
Diffstat (limited to 'project.godot')
-rw-r--r-- | project.godot | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/project.godot b/project.godot index 53d675f..c74f3ce 100644 --- a/project.godot +++ b/project.godot @@ -70,6 +70,12 @@ left={ , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":-1.0,"script":null) ] } +jump={ +"deadzone": 0.5, +"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null) +, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null) + ] +} [physics] |