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author | Malfurious <m@lfurio.us> | 2022-09-15 07:31:08 -0400 |
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committer | Malfurious <m@lfurio.us> | 2022-09-15 07:31:08 -0400 |
commit | f8172339721d707610f19cdb7fe14fe4f31c8318 (patch) | |
tree | 3bf19db968b2663380b36a65e9a6e471d0ce19ea /game_jam_49_cards | |
parent | 5936040ec111ac7a5a7785cf1b515598619a30e6 (diff) | |
download | godot_wildjam_49-f8172339721d707610f19cdb7fe14fe4f31c8318.tar.gz godot_wildjam_49-f8172339721d707610f19cdb7fe14fe4f31c8318.zip |
Revert crates' sleeping statepull-level-integration
to enable the immediate affect of physics on the many crates. According
to mika, this was a workaround that is no longer necessary.
Diffstat (limited to 'game_jam_49_cards')
0 files changed, 0 insertions, 0 deletions