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authorMalfurious <m@lfurio.us>2022-09-14 03:50:09 -0400
committerMalfurious <m@lfurio.us>2022-09-14 03:50:09 -0400
commit38b247487309ca89bf2d94bb321f12059861db9d (patch)
tree619a3acc15ca7051d5011b2ebaf18284ca1fad72 /Wave.gd
parent0d930d5548e4f705cf80f9c2334b804ab1359538 (diff)
downloadgodot_wildjam_49-38b247487309ca89bf2d94bb321f12059861db9d.tar.gz
godot_wildjam_49-38b247487309ca89bf2d94bb321f12059861db9d.zip
Consolidate water-related assets
Stray files are moved into a new directory. The water MeshInstance is made into a new scene, as I will be adding components to it.
Diffstat (limited to 'Wave.gd')
-rw-r--r--Wave.gd48
1 files changed, 0 insertions, 48 deletions
diff --git a/Wave.gd b/Wave.gd
deleted file mode 100644
index c876831..0000000
--- a/Wave.gd
+++ /dev/null
@@ -1,48 +0,0 @@
-class_name Wave
-extends Resource
-
-export var steepness = 1.0 setget set_steepness
-export var wavelength = 1.0 setget set_wavelength
-export var direction = Vector2(1.0,0.0) setget set_direction
-
-var _k = 1.0 setget _set_k
-var _a = 1.0 setget _set_a
-var _c = 1.0 setget _set_c
-var _time = 0.0 setget _set_time
-var _t = 1.0 setget _set_t
-
-func _init(s, w, d, t):
- self.steepness = s
- self.wavelength = w
- self.direction = d
- self._time = t
-
-func set_steepness(val):
- steepness = val
- self._a = steepness / _k
-
-func set_wavelength(val):
- wavelength = val
- self._k = TAU / wavelength
-
-func set_direction(val):
- direction = val
-
-func _set_k(val):
- _k = val
- self._a = steepness / _k
- self._c = sqrt(9.8 / _k)
-
-func _set_a(val):
- _a = val
-
-func _set_c(val):
- _c = val
- self._t = _c * _time
-
-func _set_time(val):
- _time = val
- self._t = _c * _time
-
-func _set_t(val):
- _t = val