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author | mikatomik <mikec_2007@hotmail.com> | 2022-09-12 06:56:30 -0400 |
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committer | mikatomik <mikec_2007@hotmail.com> | 2022-09-15 01:42:11 -0400 |
commit | 53e8605d35774aac8a9fe6abe04f8e38b53f3866 (patch) | |
tree | 8d63156125a307a9f145eea7973ee1f2c13f7b57 /.import | |
parent | c2b38eae03b49b0ad75fbfa152e1aa563758edfd (diff) | |
download | godot_wildjam_49-53e8605d35774aac8a9fe6abe04f8e38b53f3866.tar.gz godot_wildjam_49-53e8605d35774aac8a9fe6abe04f8e38b53f3866.zip |
Update FPS controller to play nice with rigid bodies
Infinite inertia set to false, the handle_collision func
is now individually applying impulses to rigid bodies
we collide with so we stop yeeting boxes off the
ship just by bumping them or jumping on top of them.
Diffstat (limited to '.import')
0 files changed, 0 insertions, 0 deletions