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authorMalfurious <m@lfurio.us>2020-06-22 00:55:33 -0400
committerMalfurious <m@lfurio.us>2024-03-05 20:21:09 -0500
commit1533625373f1404709b8562d008008adc5d007c8 (patch)
tree07f1d51f3e9d8190a512c2bca9bea5748bb1681d /drw.c
parent48b85889b34d4b7198e305e36a0f6abac2444e61 (diff)
downloaddwm-1533625373f1404709b8562d008008adc5d007c8.tar.gz
dwm-1533625373f1404709b8562d008008adc5d007c8.zip
patch: alpha
Allow dwm to have translucent bars, while keeping all the text on it opaque, just like the alpha-patch for st. Fix transparent borders ----------------------- By default dwm might make windows' borders transparent when using composit window manager (e.g. xcompmgr, picom). Alpha patch allows to make borders opaque. If all you want is to make borders opaque, you don't care about statusbar opacity and/or have problems applying alpha patch, then you might use fixborders patch instead.
Diffstat (limited to 'drw.c')
-rw-r--r--drw.c26
1 files changed, 14 insertions, 12 deletions
diff --git a/drw.c b/drw.c
index a58a2b4..42700e5 100644
--- a/drw.c
+++ b/drw.c
@@ -61,7 +61,7 @@ utf8decode(const char *c, long *u, size_t clen)
}
Drw *
-drw_create(Display *dpy, int screen, Window root, unsigned int w, unsigned int h)
+drw_create(Display *dpy, int screen, Window root, unsigned int w, unsigned int h, Visual *visual, unsigned int depth, Colormap cmap)
{
Drw *drw = ecalloc(1, sizeof(Drw));
@@ -70,8 +70,11 @@ drw_create(Display *dpy, int screen, Window root, unsigned int w, unsigned int h
drw->root = root;
drw->w = w;
drw->h = h;
- drw->drawable = XCreatePixmap(dpy, root, w, h, DefaultDepth(dpy, screen));
- drw->gc = XCreateGC(dpy, root, 0, NULL);
+ drw->visual = visual;
+ drw->depth = depth;
+ drw->cmap = cmap;
+ drw->drawable = XCreatePixmap(dpy, root, w, h, depth);
+ drw->gc = XCreateGC(dpy, drw->drawable, 0, NULL);
XSetLineAttributes(dpy, drw->gc, 1, LineSolid, CapButt, JoinMiter);
return drw;
@@ -87,7 +90,7 @@ drw_resize(Drw *drw, unsigned int w, unsigned int h)
drw->h = h;
if (drw->drawable)
XFreePixmap(drw->dpy, drw->drawable);
- drw->drawable = XCreatePixmap(drw->dpy, drw->root, w, h, DefaultDepth(drw->dpy, drw->screen));
+ drw->drawable = XCreatePixmap(drw->dpy, drw->root, w, h, drw->depth);
}
void
@@ -181,21 +184,22 @@ drw_fontset_free(Fnt *font)
}
void
-drw_clr_create(Drw *drw, Clr *dest, const char *clrname)
+drw_clr_create(Drw *drw, Clr *dest, const char *clrname, unsigned int alpha)
{
if (!drw || !dest || !clrname)
return;
- if (!XftColorAllocName(drw->dpy, DefaultVisual(drw->dpy, drw->screen),
- DefaultColormap(drw->dpy, drw->screen),
+ if (!XftColorAllocName(drw->dpy, drw->visual, drw->cmap,
clrname, dest))
die("error, cannot allocate color '%s'", clrname);
+
+ dest->pixel = (dest->pixel & 0x00ffffffU) | (alpha << 24);
}
/* Wrapper to create color schemes. The caller has to call free(3) on the
* returned color scheme when done using it. */
Clr *
-drw_scm_create(Drw *drw, const char *clrnames[], size_t clrcount)
+drw_scm_create(Drw *drw, const char *clrnames[], const unsigned int alphas[], size_t clrcount)
{
size_t i;
Clr *ret;
@@ -205,7 +209,7 @@ drw_scm_create(Drw *drw, const char *clrnames[], size_t clrcount)
return NULL;
for (i = 0; i < clrcount; i++)
- drw_clr_create(drw, &ret[i], clrnames[i]);
+ drw_clr_create(drw, &ret[i], clrnames[i], alphas[i]);
return ret;
}
@@ -263,9 +267,7 @@ drw_text(Drw *drw, int x, int y, unsigned int w, unsigned int h, unsigned int lp
} else {
XSetForeground(drw->dpy, drw->gc, drw->scheme[invert ? ColFg : ColBg].pixel);
XFillRectangle(drw->dpy, drw->drawable, drw->gc, x, y, w, h);
- d = XftDrawCreate(drw->dpy, drw->drawable,
- DefaultVisual(drw->dpy, drw->screen),
- DefaultColormap(drw->dpy, drw->screen));
+ d = XftDrawCreate(drw->dpy, drw->drawable, drw->visual, drw->cmap);
x += lpad;
w -= lpad;
}