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[gd_scene load_steps=5 format=2]

[ext_resource path="res://assets/weapons/goo_gun/GooGun.tscn" type="PackedScene" id=1]
[ext_resource path="res://assets/characters/base_character/friendly_material.tres" type="Material" id=2]

[sub_resource type="CapsuleMesh" id=1]
material = ExtResource( 2 )
radius = 0.3
mid_height = 0.9

[sub_resource type="CapsuleShape" id=2]
radius = 0.3
height = 0.9

[node name="BaseCharacter" type="KinematicBody"]

[node name="Body" type="MeshInstance" parent="."]
transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0 )
mesh = SubResource( 1 )
material/0 = null

[node name="GooGun" parent="." instance=ExtResource( 1 )]
transform = Transform( -0.3, 0, -2.62268e-08, 0, 0.3, 0, 2.62268e-08, 0, -0.3, 0.425, 0.125, -0.1 )

[node name="CollisionShape" type="CollisionShape" parent="."]
transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0 )
shape = SubResource( 2 )