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2023-04-24Move Godot 3 project to a new subdirectoryHEADmasterMalfurious6-125/+0
Signed-off-by: Malfurious <m@lfurio.us>
2022-10-30Convert script tabs to spacesMalfurious2-17/+17
and other whitespace fixes! Signed-off-by: Malfurious <m@lfurio.us>
2022-09-12Allow dynamic character materialMalfurious2-0/+8
This will enable selection between the friendly (default) and enemy material to apply to any given player model for prototyping purposes. Signed-off-by: Malfurious <m@lfurio.us>
2022-08-27Add generic testing mapmikatomik1-0/+4
Initial version of shipyard map implemented for testing. Base_char mesh and goo-gun meshes property "use in baked light" set to true during experiment with GI probes for global illumination. Label added to view model to display in-game FPS. Main camera "far" property turned up to 500 so the whole map can be drawn. General purpose liquid shader added for use as water in shipyard_map. World default environment updated for visual quality. Shader_Compiler.gd implemented to combat stuttering when compiling shaders on the fly. This may be obsolete with the release of Godot 3.5 that introduced async compilation. Signed-off-by: mikatomik <mikec_2007@hotmail.com>
2022-07-22Despawn bullets on collision with another physics bodyMalfurious2-1/+11
Signed-off-by: Malfurious <m@lfurio.us>
2022-07-22Tweak Goo Gun bullet physics to better mimic reference weaponMalfurious2-2/+4
Signed-off-by: Malfurious <m@lfurio.us>
2022-07-22Implement Goo Gun primary fireMalfurious2-1/+32
Signed-off-by: Malfurious <m@lfurio.us>
2022-07-22Add bullet / ink pellet object for Goo GunMalfurious1-0/+18
Signed-off-by: Malfurious <m@lfurio.us>
2022-07-17Add generic weaponMalfurious3-0/+52
Gun is modeled (crudely) after a version of the Splatoon Splattershot. Signed-off-by: Malfurious <m@lfurio.us>