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Signed-off-by: Malfurious <m@lfurio.us>
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Signed-off-by: Malfurious <m@lfurio.us>
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Imports for these files do not need to be generated. Alot of the
resources also exist under the map's asset directory. Add this gdignore
until the folder is better organized.
Signed-off-by: Malfurious <m@lfurio.us>
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Initial version of shipyard map implemented for testing.
Base_char mesh and goo-gun meshes property "use in baked light"
set to true during experiment with GI probes for global illumination.
Label added to view model to display in-game FPS.
Main camera "far" property turned up to 500 so the whole
map can be drawn.
General purpose liquid shader added for use as water
in shipyard_map.
World default environment updated for visual quality.
Shader_Compiler.gd implemented to combat stuttering when
compiling shaders on the fly. This may be obsolete with
the release of Godot 3.5 that introduced async compilation.
Signed-off-by: mikatomik <mikec_2007@hotmail.com>
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