summaryrefslogtreecommitdiffstats
path: root/assets/maps/misc/test_map/shipping_yard_blendfiles (follow)
AgeCommit message (Collapse)AuthorFilesLines
2023-04-24Move Godot 3 project to a new subdirectoryHEADmasterMalfurious42-18127/+0
Signed-off-by: Malfurious <m@lfurio.us>
2022-09-09Ignore Blender backup filesMalfurious1-0/+0
Signed-off-by: Malfurious <m@lfurio.us>
2022-09-09Ignore test map blendfile directory in the engineMalfurious1-0/+0
Imports for these files do not need to be generated. Alot of the resources also exist under the map's asset directory. Add this gdignore until the folder is better organized. Signed-off-by: Malfurious <m@lfurio.us>
2022-08-27Add generic testing mapmikatomik42-0/+18127
Initial version of shipyard map implemented for testing. Base_char mesh and goo-gun meshes property "use in baked light" set to true during experiment with GI probes for global illumination. Label added to view model to display in-game FPS. Main camera "far" property turned up to 500 so the whole map can be drawn. General purpose liquid shader added for use as water in shipyard_map. World default environment updated for visual quality. Shader_Compiler.gd implemented to combat stuttering when compiling shaders on the fly. This may be obsolete with the release of Godot 3.5 that introduced async compilation. Signed-off-by: mikatomik <mikec_2007@hotmail.com>