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Implements the basics for the Goo Gun primary fire
* weapon-behavior:
Despawn bullets on collision with another physics body
Tweak Goo Gun bullet physics to better mimic reference weapon
Implement Goo Gun primary fire
Add bullet / ink pellet object for Goo Gun
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Signed-off-by: Malfurious <m@lfurio.us>
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Signed-off-by: Malfurious <m@lfurio.us>
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Signed-off-by: Malfurious <m@lfurio.us>
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Signed-off-by: Malfurious <m@lfurio.us>
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* initial-character-behavior:
Add view model implementing character movement
Define basic key bindings
Add placeholder character object
Add generic weapon
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Basic movement and mouse aim is implemented. The view model is added to
DevPlane (replacing the static camera) for testing.
Signed-off-by: Malfurious <m@lfurio.us>
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In Splatoon, a player's kit includes a main weapon, sub weapon, and a
special weapon. We may prefer the terms: weapon, ability, and ultimate,
respectively. The current intent behind each of the bindings is as
follows:
- fire: trigger main weapon
- altfire: movement (swim) or scope-in if applicable to the main
weapon
- WASD: self explanatory
- movement: swim, move fast and in stealth while on controlled
turf
- ability 1: sub weapon
- ability 2: special weapon
- ping: "Booyah!" / "this way"
- info: view map / scoreboard
Signed-off-by: Malfurious <m@lfurio.us>
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Signed-off-by: Malfurious <m@lfurio.us>
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Gun is modeled (crudely) after a version of the Splatoon Splattershot.
Signed-off-by: Malfurious <m@lfurio.us>
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Signed-off-by: Malfurious <m@lfurio.us>
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Signed-off-by: Malfurious <m@lfurio.us>
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Signed-off-by: Malfurious <m@lfurio.us>
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Signed-off-by: Malfurious <m@lfurio.us>
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Taken from https://github.com/github/gitignore/blob/main/Godot.gitignore
Signed-off-by: Malfurious <m@lfurio.us>
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The editor reportedly prefers to save files with UNIX line endings.
This is in conflict with Git for Windows' tendency to default
core.autocrlf to true. For a more consistent editing experience,
checkout all text files as EOL = LF.
See these discussions for more details:
https://github.com/godotengine/godot/pull/42447
https://github.com/godotengine/godot-proposals/issues/897
Signed-off-by: Malfurious <m@lfurio.us>
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