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-rw-r--r--assets/weapons/goo_gun/GooGun.gd31
1 files changed, 0 insertions, 31 deletions
diff --git a/assets/weapons/goo_gun/GooGun.gd b/assets/weapons/goo_gun/GooGun.gd
deleted file mode 100644
index 8ee6e0f..0000000
--- a/assets/weapons/goo_gun/GooGun.gd
+++ /dev/null
@@ -1,31 +0,0 @@
-extends Spatial
-
-export var is_firing = false
-export var fire_rate = 0.075
-export var projectile_material : Material = null
-export var projectile_spread = 0 #TODO
-export var projectile_scalar = 40
-export var look_angle = 0
-export var weapon_pitch = 0
-
-var time_since_fire = 0
-
-var Bullet = preload("res://assets/weapons/goo_gun/Bullet.tscn")
-
-func _physics_process(delta):
- if is_firing:
- time_since_fire += delta
- if time_since_fire >= fire_rate:
- time_since_fire -= fire_rate
- do_fire_projectile()
- else:
- time_since_fire = fire_rate
-
-func do_fire_projectile():
- var bullet = Bullet.instance()
- bullet.material = projectile_material
- $Nozzle.add_child(bullet)
- bullet.set_as_toplevel(true)
- var shoot_direction = Vector3.FORWARD.rotated(Vector3.LEFT, weapon_pitch)
- shoot_direction = shoot_direction.rotated(Vector3.UP, look_angle)
- bullet.apply_central_impulse(shoot_direction.normalized() * projectile_scalar)