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-rw-r--r--assets/characters/base_character/BaseCharacter.gd22
1 files changed, 11 insertions, 11 deletions
diff --git a/assets/characters/base_character/BaseCharacter.gd b/assets/characters/base_character/BaseCharacter.gd
index 5d1b013..f9df8e9 100644
--- a/assets/characters/base_character/BaseCharacter.gd
+++ b/assets/characters/base_character/BaseCharacter.gd
@@ -7,16 +7,16 @@ export var weapon_pitch = 0
export var weapon_pitch_bias = deg2rad(20)
func _ready():
- look_angle = rotation.y
- if material != null:
- $Body.set("material/0", material)
- $GooGun.projectile_material = material
+ look_angle = rotation.y
+ if material != null:
+ $Body.set("material/0", material)
+ $GooGun.projectile_material = material
func _process(_delta):
- var effective_weapon_pitch = weapon_pitch - weapon_pitch_bias if is_firing else weapon_pitch
- effective_weapon_pitch = clamp(effective_weapon_pitch, deg2rad(-90), deg2rad(90))
- $GooGun.is_firing = is_firing
- $GooGun.look_angle = look_angle
- $GooGun.weapon_pitch = effective_weapon_pitch
- $GooGun.rotation.x = effective_weapon_pitch
- rotation.y = look_angle
+ var effective_weapon_pitch = weapon_pitch - weapon_pitch_bias if is_firing else weapon_pitch
+ effective_weapon_pitch = clamp(effective_weapon_pitch, deg2rad(-90), deg2rad(90))
+ $GooGun.is_firing = is_firing
+ $GooGun.look_angle = look_angle
+ $GooGun.weapon_pitch = effective_weapon_pitch
+ $GooGun.rotation.x = effective_weapon_pitch
+ rotation.y = look_angle