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authorMalfurious <m@lfurio.us>2023-04-24 07:50:00 -0400
committerMalfurious <m@lfurio.us>2023-04-24 07:50:00 -0400
commit97dd79339284b033774ac74a04dd4a255475261a (patch)
tree951d3c29e676c14c9f165b32143e9aaae8ec4f6a /project.godot
parent53091fce91ce03aae208bd0c61ee28830b34387d (diff)
downloadproject-s-master.tar.gz
project-s-master.zip
Move Godot 3 project to a new subdirectoryHEADmaster
Signed-off-by: Malfurious <m@lfurio.us>
Diffstat (limited to 'project.godot')
-rw-r--r--project.godot160
1 files changed, 0 insertions, 160 deletions
diff --git a/project.godot b/project.godot
deleted file mode 100644
index 2bebce0..0000000
--- a/project.godot
+++ /dev/null
@@ -1,160 +0,0 @@
-; Engine configuration file.
-; It's best edited using the editor UI and not directly,
-; since the parameters that go here are not all obvious.
-;
-; Format:
-; [section] ; section goes between []
-; param=value ; assign values to parameters
-
-config_version=4
-
-[application]
-
-config/name="project-s"
-config/description="PC-First Splatoon gameplay, Public Domain"
-run/main_scene="res://assets/maps/misc/test_map/shipping_yard_map.tscn"
-config/icon="res://icon.png"
-
-[display]
-
-window/size/width=1920
-window/size/height=1080
-window/size/resizable=false
-window/size/fullscreen=true
-window/size/test_width=640
-window/size/test_height=360
-
-[input]
-
-ui_accept={
-"deadzone": 0.5,
-"events": [ ]
-}
-ui_select={
-"deadzone": 0.5,
-"events": [ ]
-}
-ui_cancel={
-"deadzone": 0.5,
-"events": [ ]
-}
-ui_focus_next={
-"deadzone": 0.5,
-"events": [ ]
-}
-ui_focus_prev={
-"deadzone": 0.5,
-"events": [ ]
-}
-ui_left={
-"deadzone": 0.5,
-"events": [ ]
-}
-ui_right={
-"deadzone": 0.5,
-"events": [ ]
-}
-ui_up={
-"deadzone": 0.5,
-"events": [ ]
-}
-ui_down={
-"deadzone": 0.5,
-"events": [ ]
-}
-ui_page_up={
-"deadzone": 0.5,
-"events": [ ]
-}
-ui_page_down={
-"deadzone": 0.5,
-"events": [ ]
-}
-ui_home={
-"deadzone": 0.5,
-"events": [ ]
-}
-ui_end={
-"deadzone": 0.5,
-"events": [ ]
-}
-fire={
-"deadzone": 0.5,
-"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
- ]
-}
-altfire={
-"deadzone": 0.5,
-"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":2,"pressed":false,"doubleclick":false,"script":null)
- ]
-}
-forward={
-"deadzone": 0.5,
-"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
- ]
-}
-back={
-"deadzone": 0.5,
-"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
- ]
-}
-left={
-"deadzone": 0.5,
-"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
- ]
-}
-right={
-"deadzone": 0.5,
-"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
- ]
-}
-jump={
-"deadzone": 0.5,
-"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
- ]
-}
-movement={
-"deadzone": 0.5,
-"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
- ]
-}
-ability_1={
-"deadzone": 0.5,
-"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":69,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
- ]
-}
-ability_2={
-"deadzone": 0.5,
-"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":81,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
- ]
-}
-ping={
-"deadzone": 0.5,
-"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":70,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
- ]
-}
-info={
-"deadzone": 0.5,
-"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777218,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
- ]
-}
-menu={
-"deadzone": 0.5,
-"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
- ]
-}
-
-[physics]
-
-common/physics_fps=120
-common/enable_pause_aware_picking=true
-
-[rendering]
-
-quality/filters/sharpen_intensity=0.25
-quality/shadows/filter_mode=2
-quality/filters/anisotropic_filter_level=8
-gles3/shaders/shader_compilation_mode=2
-quality/filters/msaa=3
-quality/filters/use_fxaa=true
-environment/default_environment="res://default_env.tres"