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author | Malfurious <m@lfurio.us> | 2023-04-24 07:50:00 -0400 |
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committer | Malfurious <m@lfurio.us> | 2023-04-24 07:50:00 -0400 |
commit | 97dd79339284b033774ac74a04dd4a255475261a (patch) | |
tree | 951d3c29e676c14c9f165b32143e9aaae8ec4f6a /project.godot | |
parent | 53091fce91ce03aae208bd0c61ee28830b34387d (diff) | |
download | project-s-master.tar.gz project-s-master.zip |
Signed-off-by: Malfurious <m@lfurio.us>
Diffstat (limited to 'project.godot')
-rw-r--r-- | project.godot | 160 |
1 files changed, 0 insertions, 160 deletions
diff --git a/project.godot b/project.godot deleted file mode 100644 index 2bebce0..0000000 --- a/project.godot +++ /dev/null @@ -1,160 +0,0 @@ -; Engine configuration file. -; It's best edited using the editor UI and not directly, -; since the parameters that go here are not all obvious. -; -; Format: -; [section] ; section goes between [] -; param=value ; assign values to parameters - -config_version=4 - -[application] - -config/name="project-s" -config/description="PC-First Splatoon gameplay, Public Domain" -run/main_scene="res://assets/maps/misc/test_map/shipping_yard_map.tscn" -config/icon="res://icon.png" - -[display] - -window/size/width=1920 -window/size/height=1080 -window/size/resizable=false -window/size/fullscreen=true -window/size/test_width=640 -window/size/test_height=360 - -[input] - -ui_accept={ -"deadzone": 0.5, -"events": [ ] -} -ui_select={ -"deadzone": 0.5, -"events": [ ] -} -ui_cancel={ -"deadzone": 0.5, -"events": [ ] -} -ui_focus_next={ -"deadzone": 0.5, -"events": [ ] -} -ui_focus_prev={ -"deadzone": 0.5, -"events": [ ] -} -ui_left={ -"deadzone": 0.5, -"events": [ ] -} -ui_right={ -"deadzone": 0.5, -"events": [ ] -} -ui_up={ -"deadzone": 0.5, -"events": [ ] -} -ui_down={ -"deadzone": 0.5, -"events": [ ] -} -ui_page_up={ -"deadzone": 0.5, -"events": [ ] -} -ui_page_down={ -"deadzone": 0.5, -"events": [ ] -} -ui_home={ -"deadzone": 0.5, -"events": [ ] -} -ui_end={ -"deadzone": 0.5, -"events": [ ] -} -fire={ -"deadzone": 0.5, -"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null) - ] -} -altfire={ -"deadzone": 0.5, -"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":2,"pressed":false,"doubleclick":false,"script":null) - ] -} -forward={ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"physical_scancode":0,"unicode":0,"echo":false,"script":null) - ] -} -back={ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"physical_scancode":0,"unicode":0,"echo":false,"script":null) - ] -} -left={ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null) - ] -} -right={ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null) - ] -} -jump={ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null) - ] -} -movement={ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"physical_scancode":0,"unicode":0,"echo":false,"script":null) - ] -} -ability_1={ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":69,"physical_scancode":0,"unicode":0,"echo":false,"script":null) - ] -} -ability_2={ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":81,"physical_scancode":0,"unicode":0,"echo":false,"script":null) - ] -} -ping={ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":70,"physical_scancode":0,"unicode":0,"echo":false,"script":null) - ] -} -info={ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777218,"physical_scancode":0,"unicode":0,"echo":false,"script":null) - ] -} -menu={ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"physical_scancode":0,"unicode":0,"echo":false,"script":null) - ] -} - -[physics] - -common/physics_fps=120 -common/enable_pause_aware_picking=true - -[rendering] - -quality/filters/sharpen_intensity=0.25 -quality/shadows/filter_mode=2 -quality/filters/anisotropic_filter_level=8 -gles3/shaders/shader_compilation_mode=2 -quality/filters/msaa=3 -quality/filters/use_fxaa=true -environment/default_environment="res://default_env.tres" |