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author | Malfurious <m@lfurio.us> | 2023-04-24 07:50:00 -0400 |
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committer | Malfurious <m@lfurio.us> | 2023-04-24 07:50:00 -0400 |
commit | 97dd79339284b033774ac74a04dd4a255475261a (patch) | |
tree | 951d3c29e676c14c9f165b32143e9aaae8ec4f6a /godot3-prototype/project.godot | |
parent | 53091fce91ce03aae208bd0c61ee28830b34387d (diff) | |
download | project-s-master.tar.gz project-s-master.zip |
Signed-off-by: Malfurious <m@lfurio.us>
Diffstat (limited to 'godot3-prototype/project.godot')
-rw-r--r-- | godot3-prototype/project.godot | 160 |
1 files changed, 160 insertions, 0 deletions
diff --git a/godot3-prototype/project.godot b/godot3-prototype/project.godot new file mode 100644 index 0000000..2bebce0 --- /dev/null +++ b/godot3-prototype/project.godot @@ -0,0 +1,160 @@ +; Engine configuration file. +; It's best edited using the editor UI and not directly, +; since the parameters that go here are not all obvious. +; +; Format: +; [section] ; section goes between [] +; param=value ; assign values to parameters + +config_version=4 + +[application] + +config/name="project-s" +config/description="PC-First Splatoon gameplay, Public Domain" +run/main_scene="res://assets/maps/misc/test_map/shipping_yard_map.tscn" +config/icon="res://icon.png" + +[display] + +window/size/width=1920 +window/size/height=1080 +window/size/resizable=false +window/size/fullscreen=true +window/size/test_width=640 +window/size/test_height=360 + +[input] + +ui_accept={ +"deadzone": 0.5, +"events": [ ] +} +ui_select={ +"deadzone": 0.5, +"events": [ ] +} +ui_cancel={ +"deadzone": 0.5, +"events": [ ] +} +ui_focus_next={ +"deadzone": 0.5, +"events": [ ] +} +ui_focus_prev={ +"deadzone": 0.5, +"events": [ ] +} +ui_left={ +"deadzone": 0.5, +"events": [ ] +} +ui_right={ +"deadzone": 0.5, +"events": [ ] +} +ui_up={ +"deadzone": 0.5, +"events": [ ] +} +ui_down={ +"deadzone": 0.5, +"events": [ ] +} +ui_page_up={ +"deadzone": 0.5, +"events": [ ] +} +ui_page_down={ +"deadzone": 0.5, +"events": [ ] +} +ui_home={ +"deadzone": 0.5, +"events": [ ] +} +ui_end={ +"deadzone": 0.5, +"events": [ ] +} +fire={ +"deadzone": 0.5, +"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null) + ] +} +altfire={ +"deadzone": 0.5, +"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":2,"pressed":false,"doubleclick":false,"script":null) + ] +} +forward={ +"deadzone": 0.5, +"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"physical_scancode":0,"unicode":0,"echo":false,"script":null) + ] +} +back={ +"deadzone": 0.5, +"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"physical_scancode":0,"unicode":0,"echo":false,"script":null) + ] +} +left={ +"deadzone": 0.5, +"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null) + ] +} +right={ +"deadzone": 0.5, +"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null) + ] +} +jump={ +"deadzone": 0.5, +"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null) + ] +} +movement={ +"deadzone": 0.5, +"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"physical_scancode":0,"unicode":0,"echo":false,"script":null) + ] +} +ability_1={ +"deadzone": 0.5, +"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":69,"physical_scancode":0,"unicode":0,"echo":false,"script":null) + ] +} +ability_2={ +"deadzone": 0.5, +"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":81,"physical_scancode":0,"unicode":0,"echo":false,"script":null) + ] +} +ping={ +"deadzone": 0.5, +"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":70,"physical_scancode":0,"unicode":0,"echo":false,"script":null) + ] +} +info={ +"deadzone": 0.5, +"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777218,"physical_scancode":0,"unicode":0,"echo":false,"script":null) + ] +} +menu={ +"deadzone": 0.5, +"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"physical_scancode":0,"unicode":0,"echo":false,"script":null) + ] +} + +[physics] + +common/physics_fps=120 +common/enable_pause_aware_picking=true + +[rendering] + +quality/filters/sharpen_intensity=0.25 +quality/shadows/filter_mode=2 +quality/filters/anisotropic_filter_level=8 +gles3/shaders/shader_compilation_mode=2 +quality/filters/msaa=3 +quality/filters/use_fxaa=true +environment/default_environment="res://default_env.tres" |