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authorMalfurious <m@lfurio.us>2023-04-24 07:50:00 -0400
committerMalfurious <m@lfurio.us>2023-04-24 07:50:00 -0400
commit97dd79339284b033774ac74a04dd4a255475261a (patch)
tree951d3c29e676c14c9f165b32143e9aaae8ec4f6a /godot3-prototype/project.godot
parent53091fce91ce03aae208bd0c61ee28830b34387d (diff)
downloadproject-s-master.tar.gz
project-s-master.zip
Move Godot 3 project to a new subdirectoryHEADmaster
Signed-off-by: Malfurious <m@lfurio.us>
Diffstat (limited to 'godot3-prototype/project.godot')
-rw-r--r--godot3-prototype/project.godot160
1 files changed, 160 insertions, 0 deletions
diff --git a/godot3-prototype/project.godot b/godot3-prototype/project.godot
new file mode 100644
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+; Engine configuration file.
+; It's best edited using the editor UI and not directly,
+; since the parameters that go here are not all obvious.
+;
+; Format:
+; [section] ; section goes between []
+; param=value ; assign values to parameters
+
+config_version=4
+
+[application]
+
+config/name="project-s"
+config/description="PC-First Splatoon gameplay, Public Domain"
+run/main_scene="res://assets/maps/misc/test_map/shipping_yard_map.tscn"
+config/icon="res://icon.png"
+
+[display]
+
+window/size/width=1920
+window/size/height=1080
+window/size/resizable=false
+window/size/fullscreen=true
+window/size/test_width=640
+window/size/test_height=360
+
+[input]
+
+ui_accept={
+"deadzone": 0.5,
+"events": [ ]
+}
+ui_select={
+"deadzone": 0.5,
+"events": [ ]
+}
+ui_cancel={
+"deadzone": 0.5,
+"events": [ ]
+}
+ui_focus_next={
+"deadzone": 0.5,
+"events": [ ]
+}
+ui_focus_prev={
+"deadzone": 0.5,
+"events": [ ]
+}
+ui_left={
+"deadzone": 0.5,
+"events": [ ]
+}
+ui_right={
+"deadzone": 0.5,
+"events": [ ]
+}
+ui_up={
+"deadzone": 0.5,
+"events": [ ]
+}
+ui_down={
+"deadzone": 0.5,
+"events": [ ]
+}
+ui_page_up={
+"deadzone": 0.5,
+"events": [ ]
+}
+ui_page_down={
+"deadzone": 0.5,
+"events": [ ]
+}
+ui_home={
+"deadzone": 0.5,
+"events": [ ]
+}
+ui_end={
+"deadzone": 0.5,
+"events": [ ]
+}
+fire={
+"deadzone": 0.5,
+"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
+ ]
+}
+altfire={
+"deadzone": 0.5,
+"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":2,"pressed":false,"doubleclick":false,"script":null)
+ ]
+}
+forward={
+"deadzone": 0.5,
+"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
+ ]
+}
+back={
+"deadzone": 0.5,
+"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
+ ]
+}
+left={
+"deadzone": 0.5,
+"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
+ ]
+}
+right={
+"deadzone": 0.5,
+"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
+ ]
+}
+jump={
+"deadzone": 0.5,
+"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
+ ]
+}
+movement={
+"deadzone": 0.5,
+"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
+ ]
+}
+ability_1={
+"deadzone": 0.5,
+"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":69,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
+ ]
+}
+ability_2={
+"deadzone": 0.5,
+"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":81,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
+ ]
+}
+ping={
+"deadzone": 0.5,
+"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":70,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
+ ]
+}
+info={
+"deadzone": 0.5,
+"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777218,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
+ ]
+}
+menu={
+"deadzone": 0.5,
+"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
+ ]
+}
+
+[physics]
+
+common/physics_fps=120
+common/enable_pause_aware_picking=true
+
+[rendering]
+
+quality/filters/sharpen_intensity=0.25
+quality/shadows/filter_mode=2
+quality/filters/anisotropic_filter_level=8
+gles3/shaders/shader_compilation_mode=2
+quality/filters/msaa=3
+quality/filters/use_fxaa=true
+environment/default_environment="res://default_env.tres"