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authorMalfurious <m@lfurio.us>2023-04-24 07:50:00 -0400
committerMalfurious <m@lfurio.us>2023-04-24 07:50:00 -0400
commit97dd79339284b033774ac74a04dd4a255475261a (patch)
tree951d3c29e676c14c9f165b32143e9aaae8ec4f6a /godot3-prototype/custom_shaders/liquid.gdshader
parent53091fce91ce03aae208bd0c61ee28830b34387d (diff)
downloadproject-s-master.tar.gz
project-s-master.zip
Move Godot 3 project to a new subdirectoryHEADmaster
Signed-off-by: Malfurious <m@lfurio.us>
Diffstat (limited to 'godot3-prototype/custom_shaders/liquid.gdshader')
-rw-r--r--godot3-prototype/custom_shaders/liquid.gdshader26
1 files changed, 26 insertions, 0 deletions
diff --git a/godot3-prototype/custom_shaders/liquid.gdshader b/godot3-prototype/custom_shaders/liquid.gdshader
new file mode 100644
index 0000000..529f25c
--- /dev/null
+++ b/godot3-prototype/custom_shaders/liquid.gdshader
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+shader_type spatial;
+
+//frag shader variables
+uniform vec4 albedo : hint_color;
+uniform float alpha : hint_range(0.0, 1.0);
+uniform float normal_speed : hint_range(0.0, 1.0);
+uniform float normal_map_scale : hint_range(0.0, 10.0);
+uniform float roughness : hint_range(0.0, 1.0);
+uniform sampler2D normal : hint_normal;
+
+//Vertex shader variables
+uniform float wave_speed : hint_range(0.0, 10.0);
+uniform float wave_height : hint_range(0.0, 10.0);
+
+void fragment() {
+ vec2 moving_uv = UV + (TIME * normal_speed);
+
+ ALBEDO = albedo.rgb;
+ ALPHA = alpha;
+ ROUGHNESS = roughness;
+ NORMALMAP = texture(normal, moving_uv * normal_map_scale).xyz;
+}
+
+void vertex() {
+ VERTEX.y = sin(TIME + VERTEX.x * wave_speed) * wave_height;
+} \ No newline at end of file