diff options
author | mikatomik <mikec_2007@hotmail.com> | 2022-07-19 07:24:13 -0400 |
---|---|---|
committer | mikatomik <mikec_2007@hotmail.com> | 2022-08-27 08:09:41 -0400 |
commit | ff5e9214e671af7a7c7c238207e5d6086eba2936 (patch) | |
tree | edd30e28055535583ebb07825b1c8b34e203f161 /default_env.tres | |
parent | 44e739bb05542d1249ccf8388bd15b3f0b052e0c (diff) | |
download | project-s-ff5e9214e671af7a7c7c238207e5d6086eba2936.tar.gz project-s-ff5e9214e671af7a7c7c238207e5d6086eba2936.zip |
Add generic testing map
Initial version of shipyard map implemented for testing.
Base_char mesh and goo-gun meshes property "use in baked light"
set to true during experiment with GI probes for global illumination.
Label added to view model to display in-game FPS.
Main camera "far" property turned up to 500 so the whole
map can be drawn.
General purpose liquid shader added for use as water
in shipyard_map.
World default environment updated for visual quality.
Shader_Compiler.gd implemented to combat stuttering when
compiling shaders on the fly. This may be obsolete with
the release of Godot 3.5 that introduced async compilation.
Signed-off-by: mikatomik <mikec_2007@hotmail.com>
Diffstat (limited to '')
-rw-r--r-- | default_env.tres | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/default_env.tres b/default_env.tres index 20207a4..adb3ddf 100644 --- a/default_env.tres +++ b/default_env.tres @@ -5,3 +5,10 @@ [resource] background_mode = 2 background_sky = SubResource( 1 ) +fog_enabled = true +ss_reflections_enabled = true +ss_reflections_fade_in = 2.8541 +ssao_enabled = true +ssao_intensity = 2.0 +ssao_quality = 2 +glow_enabled = true |