From ff5e9214e671af7a7c7c238207e5d6086eba2936 Mon Sep 17 00:00:00 2001 From: mikatomik Date: Tue, 19 Jul 2022 07:24:13 -0400 Subject: Add generic testing map Initial version of shipyard map implemented for testing. Base_char mesh and goo-gun meshes property "use in baked light" set to true during experiment with GI probes for global illumination. Label added to view model to display in-game FPS. Main camera "far" property turned up to 500 so the whole map can be drawn. General purpose liquid shader added for use as water in shipyard_map. World default environment updated for visual quality. Shader_Compiler.gd implemented to combat stuttering when compiling shaders on the fly. This may be obsolete with the release of Godot 3.5 that introduced async compilation. Signed-off-by: mikatomik --- default_env.tres | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'default_env.tres') diff --git a/default_env.tres b/default_env.tres index 20207a4..adb3ddf 100644 --- a/default_env.tres +++ b/default_env.tres @@ -5,3 +5,10 @@ [resource] background_mode = 2 background_sky = SubResource( 1 ) +fog_enabled = true +ss_reflections_enabled = true +ss_reflections_fade_in = 2.8541 +ssao_enabled = true +ssao_intensity = 2.0 +ssao_quality = 2 +glow_enabled = true -- cgit v1.2.3