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authorMalfurious <m@lfurio.us>2023-04-24 07:50:00 -0400
committerMalfurious <m@lfurio.us>2023-04-24 07:50:00 -0400
commit97dd79339284b033774ac74a04dd4a255475261a (patch)
tree951d3c29e676c14c9f165b32143e9aaae8ec4f6a /custom_shaders
parent53091fce91ce03aae208bd0c61ee28830b34387d (diff)
downloadproject-s-97dd79339284b033774ac74a04dd4a255475261a.tar.gz
project-s-97dd79339284b033774ac74a04dd4a255475261a.zip
Move Godot 3 project to a new subdirectoryHEADmaster
Signed-off-by: Malfurious <m@lfurio.us>
Diffstat (limited to 'custom_shaders')
-rw-r--r--custom_shaders/liquid.gdshader26
1 files changed, 0 insertions, 26 deletions
diff --git a/custom_shaders/liquid.gdshader b/custom_shaders/liquid.gdshader
deleted file mode 100644
index 529f25c..0000000
--- a/custom_shaders/liquid.gdshader
+++ /dev/null
@@ -1,26 +0,0 @@
-shader_type spatial;
-
-//frag shader variables
-uniform vec4 albedo : hint_color;
-uniform float alpha : hint_range(0.0, 1.0);
-uniform float normal_speed : hint_range(0.0, 1.0);
-uniform float normal_map_scale : hint_range(0.0, 10.0);
-uniform float roughness : hint_range(0.0, 1.0);
-uniform sampler2D normal : hint_normal;
-
-//Vertex shader variables
-uniform float wave_speed : hint_range(0.0, 10.0);
-uniform float wave_height : hint_range(0.0, 10.0);
-
-void fragment() {
- vec2 moving_uv = UV + (TIME * normal_speed);
-
- ALBEDO = albedo.rgb;
- ALPHA = alpha;
- ROUGHNESS = roughness;
- NORMALMAP = texture(normal, moving_uv * normal_map_scale).xyz;
-}
-
-void vertex() {
- VERTEX.y = sin(TIME + VERTEX.x * wave_speed) * wave_height;
-} \ No newline at end of file