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authorMalfurious <m@lfurio.us>2022-10-30 01:59:06 -0400
committerMalfurious <m@lfurio.us>2022-10-30 01:59:06 -0400
commit57eaeff00597f8ae6289b935dec0c408e21759ab (patch)
tree37d052e275b1937a760350339be465f19cc4acf3 /custom_shaders
parentacaea7bf1657f02670c2551357be178b0bf16f75 (diff)
downloadproject-s-57eaeff00597f8ae6289b935dec0c408e21759ab.tar.gz
project-s-57eaeff00597f8ae6289b935dec0c408e21759ab.zip
Convert script tabs to spaces
and other whitespace fixes! Signed-off-by: Malfurious <m@lfurio.us>
Diffstat (limited to 'custom_shaders')
-rw-r--r--custom_shaders/liquid.gdshader4
1 files changed, 1 insertions, 3 deletions
diff --git a/custom_shaders/liquid.gdshader b/custom_shaders/liquid.gdshader
index b5b913b..529f25c 100644
--- a/custom_shaders/liquid.gdshader
+++ b/custom_shaders/liquid.gdshader
@@ -12,9 +12,7 @@ uniform sampler2D normal : hint_normal;
uniform float wave_speed : hint_range(0.0, 10.0);
uniform float wave_height : hint_range(0.0, 10.0);
-
-void fragment(){
-
+void fragment() {
vec2 moving_uv = UV + (TIME * normal_speed);
ALBEDO = albedo.rgb;