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author | Malfurious <m@lfurio.us> | 2022-10-30 01:59:06 -0400 |
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committer | Malfurious <m@lfurio.us> | 2022-10-30 01:59:06 -0400 |
commit | 57eaeff00597f8ae6289b935dec0c408e21759ab (patch) | |
tree | 37d052e275b1937a760350339be465f19cc4acf3 /custom_shaders | |
parent | acaea7bf1657f02670c2551357be178b0bf16f75 (diff) | |
download | project-s-57eaeff00597f8ae6289b935dec0c408e21759ab.tar.gz project-s-57eaeff00597f8ae6289b935dec0c408e21759ab.zip |
Convert script tabs to spaces
and other whitespace fixes!
Signed-off-by: Malfurious <m@lfurio.us>
Diffstat (limited to 'custom_shaders')
-rw-r--r-- | custom_shaders/liquid.gdshader | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/custom_shaders/liquid.gdshader b/custom_shaders/liquid.gdshader index b5b913b..529f25c 100644 --- a/custom_shaders/liquid.gdshader +++ b/custom_shaders/liquid.gdshader @@ -12,9 +12,7 @@ uniform sampler2D normal : hint_normal; uniform float wave_speed : hint_range(0.0, 10.0); uniform float wave_height : hint_range(0.0, 10.0); - -void fragment(){ - +void fragment() { vec2 moving_uv = UV + (TIME * normal_speed); ALBEDO = albedo.rgb; |