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author | Malfurious <m@lfurio.us> | 2022-07-22 05:26:34 -0400 |
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committer | Malfurious <m@lfurio.us> | 2022-07-22 05:26:34 -0400 |
commit | 44e739bb05542d1249ccf8388bd15b3f0b052e0c (patch) | |
tree | 42a67300e8e2ebcbd9868e6af1f7e992b285c3c6 /assets/weapons/goo_gun/Bullet.tscn | |
parent | 4a9ff23bb13bfe5c182222fdb4314afc4f5c1fa8 (diff) | |
parent | ea3ecd73dab3e0e06bb145b38e8258b9dd02abcb (diff) | |
download | project-s-44e739bb05542d1249ccf8388bd15b3f0b052e0c.tar.gz project-s-44e739bb05542d1249ccf8388bd15b3f0b052e0c.zip |
Merge branch 'weapon-behavior'
Implements the basics for the Goo Gun primary fire
* weapon-behavior:
Despawn bullets on collision with another physics body
Tweak Goo Gun bullet physics to better mimic reference weapon
Implement Goo Gun primary fire
Add bullet / ink pellet object for Goo Gun
Diffstat (limited to '')
-rw-r--r-- | assets/weapons/goo_gun/Bullet.tscn | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/assets/weapons/goo_gun/Bullet.tscn b/assets/weapons/goo_gun/Bullet.tscn new file mode 100644 index 0000000..69ba3b6 --- /dev/null +++ b/assets/weapons/goo_gun/Bullet.tscn @@ -0,0 +1,26 @@ +[gd_scene load_steps=5 format=2] + +[ext_resource path="res://assets/characters/base_character/friendly_material.tres" type="Material" id=1] +[ext_resource path="res://assets/weapons/goo_gun/Bullet.gd" type="Script" id=2] + +[sub_resource type="SphereMesh" id=1] +material = ExtResource( 1 ) + +[sub_resource type="SphereShape" id=2] + +[node name="Bullet" type="RigidBody"] +transform = Transform( 0.3, 0, 0, 0, 0.3, 0, 0, 0, 0.3, 0, 0, 0 ) +gravity_scale = 5.0 +contacts_reported = 1 +contact_monitor = true +linear_damp = 2.0 +script = ExtResource( 2 ) + +[node name="MeshInstance" type="MeshInstance" parent="."] +mesh = SubResource( 1 ) +material/0 = null + +[node name="CollisionShape" type="CollisionShape" parent="."] +shape = SubResource( 2 ) + +[connection signal="body_entered" from="." to="." method="_on_Bullet_body_entered"] |